Recent content by Jimmy Johns

  1. Yin & Yang: A Balanced OU Team

    Hm,pretty good team,but I have a few changes that could be made,nothing major. -If you are running a heatran with 3 attacking moves,a nature that aids with attacking would be good(modest comes to mind,as well as timid)not to mention that heatran is naturally bulky,and if you keep it away from...
  2. [RMT] Mega-Pinsir Death (Balanced Team~1359)

    Also would help to make an importable so we arent theorymonning
  3. [RMT] Mega-Pinsir Death (Balanced Team~1359)

    I would run physically defense rotom,take out HP ice and put in WoW.Physically defensive rotom counters a good amount of threats in the meta including: Talonflame Tyranitar Any physical threat ever(just some advice,dont try to wow KyuB,it is faster and its most common set runs sub to take...
  4. GarTar and his stronk friends

    bamp
  5. GarTar and his stronk friends

    Alright fellas,as you could tell by the title and obnoxiously large photographs of tyranitar and mega garchomp,you can tell this is a sand offense team!With no exca,thats really fuckin strange. TEAMBUILDING So this team was built around "GarTar"(a sand offense core that I thought up),and since...
  6. [RMT] Mega-Pinsir Death (Balanced Team~1359)

    Hmm,I would suggest a Lum+rest set on trev,take out protect
  7. Creative Sets in Smogon Doubles (Updated for ORAS @ Post #83)

    I'd like to present sets to ya'll that'll get teams killed pretty quick Weavile @ Focus Sash Ability: Pressure EVs: 252 Spd / 252 Atk / 4 HP Jolly Nature - Beat Up - Ice Shard - Ice Punch - Low Kick Terrakion @ Leftovers Ability: Justified EVs: 252 Spd / 252 Atk / 4 SDef Jolly Nature -...
Back
Top