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Recent content by kenn

  1. kenn

    GG coffee time (CM Sinistcha) [QC 1/2] [GP 0/1]

    Add Remove Comment [SET] Calm Mind (HP) (Sinistcha) @ Heavy-Duty Boots / Leftovers Ability: Heatproof Tera Type: Steel / Fairy EVs: 252 HP / 252 Def / 4 SpA Bold Nature IVs: 0 Atk - Calm Mind - Matcha Gotcha - Shadow Ball - Strength Sap Sinistcha leverages its fantastic bulk, typing, and...
  2. kenn

    Thank you! Happy to be back in full swing...gonna lay off of spotlights for a good long while...

    Thank you! Happy to be back in full swing...gonna lay off of spotlights for a good long while though... :psytear:
  3. kenn

    I am never doing that again. Stressed af and glad to put it behind me

    I am never doing that again. Stressed af and glad to put it behind me
  4. kenn

    Announcement Other Metagame of the Month - Nominations

    Bonus Type, Category Swap, Flipped, Full Potential, Inverse
  5. kenn

    M&M Defensive Eternatus [QC: 2/2 GP: 0/1]

    Add Remove Comment [SET] Defensive (Eternatus) @ Rocky Helmet / Heavy-Duty Boots Ability: Pressure EVs: 252 HP / 232 Def / 24 Spe Bold Nature - Sludge Bomb / Toxic - Dynamax Cannon / Toxic - Flamethrower - Recover [SET COMMENTS] Eternatus is a premier defensive staple in the tier due to its...
  6. kenn

    What If? - Alternate Timelines (AT #10f: Smokomodo - Defining Moves Discussion)

    Another close one here but the big winner is Tough Claws! Now we move onto defining moves for AT Smokomodo! This should be fairly fast as this step usually is, but with having Fire and Electric as our STABs, I wanna pose the questions... Is there anything that should be  off limits whether it...
  7. kenn

    GG Defensive Ho-Oh [QC 0/2]

    Add Remove Comment [SET] Defensive (Ho-Oh) @ Heavy-Duty Boots Ability: Regenerator Tera Type: Ground / Water / Steel EVs: 252 HP / 252 Def / 4 SpD [Nature] Impish - Sacred Fire - Recover Earthquake - Earthquake Recover - Whirlwind Reorder the moves to flow better with the description below...
  8. kenn

    M&M Hearthflame Mask Great Tusk [QC 2/2] (GP 0/1)

    Ready for the GP Team to do their thing
  9. kenn

    Thanks! :catheart:

    Thanks! :catheart:
  10. kenn

    What If? - Alternate Timelines (AT #10f: Smokomodo - Defining Moves Discussion)

    Okay it is time we take this to a vote on AT Smokomodo's ability! So here is the slate! Magic Guard Tough Claws Sheer Force Stakeout Punk Rock I really like this lineup even if a few of them will eat a good amount of the hypothetical power budget lol I will give the slate 24 hours before we...
  11. kenn

    GG Godly Gift

    Hey there! With GG seasonal winding down go check out the finals btw it is gonna be a doozy and OMCL about to start, council has decided to revisit a couple of popular choices amongst the community that have been discussed to hell and back about their place in the tier so without further ado, we...
  12. kenn

    What If? - Alternate Timelines (AT #10f: Smokomodo - Defining Moves Discussion)

    With another close vote of 5-4...AT Smokomodo's typing will be...Fire/Electric! So with that we are onto the ability discussion. Reminder that the original concept of this was ability-move synergy and I am curious to see what all can be utilized within these 2 types to achieve not just the...
  13. kenn

    CAP 36 - Part 16 - Post Play Lookback Poll 2

    Grass Knot, +7 SPA -7 ATK to Both Forms
  14. kenn

    CAP 36 - Part 16 - Post Play Lookback Poll 1

    Grass Knot, +7 SPA -7 ATK to Both Forms Grass Knot, Encore, +10 SPA -10 ATK to Radiant Form No Changes Taunt + Stealth Rocks
  15. kenn

    What If? - Alternate Timelines (AT #10f: Smokomodo - Defining Moves Discussion)

    Okay I am so sorry guys but irl has been a whirlwind, but no time for excuses...it is time for a slate! Fire/Electric Fire/Normal Fire/Bug Fire/Fighting I wanted to provide some variety to the type combos that have been offered with each one bringing unique properties to the future stages...
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