Recent content by Kingdra7

  1. SV OU Banded Meow+Nite Webs

    Hi! I normally tinker around with a bunch of uu mons and tilt like crazy, but recently I decided to just run one team for a couple nights and managed to not live in the 12 and 1300s, peaking around 1500. Would love some feedback on things to try out. I like running webs so that my mons can focus...
  2. Metagame SV OU Metagame Discussion v4

    Incineroar works because intimidate is such a good tool right now. HArcainine, Incineroar, Krook, Hitmontop, and the Tauros forms all have broadly comparable stats, and each can use intimidate to hang in OU. Incineroar has the best support movepool, but depending on team composition, all of them...
  3. Metagame SV OU Metagame Discussion v4

    1. The Sleep move ban is a good thing - sleep clause mod was always BS. Regulations are written in blood; in this case, the blood was thousands of games where somebody lost half their team to sleep with no recourse in the builder or in play. This should have resulted in a ban, but competitive...
  4. Pokémon Iron Boulder

    Edgequake/taunt/swords dance as an anti-lead is very hard to deal with. If your opponent doesn't lead with tusk, rillaboom, or a strong sucker puncher, they are losing something. Even then, you are going to likely get a two for one trade when you tera so it can take a hit or two while you SD and...
  5. Metagame SV OU Metagame Discussion v4

    What usage do you all think Tusk is going to reach? It's got so many tools now. 4mms syndrome be damned, it can fit just about anything depending on your team structure and needs. You could run any of: rspin, bulk up, close combat, quake/headlong, stomping tantrum/temper flare, knock, ice...
  6. Metagame SV OU Metagame Discussion v3

    What are people liking the most in terms of web-abusing breakers and sweepers? I want Iron Hands to put in work, but he feels vulnerable to burn and just isn't fast enough to take advantage of mons being at -1 speed. Trailblaze Ursa doesn't have the staying power I want. Slither wing has been...
  7. Metagame SV OU Metagame Discussion v3

    It's the latter but with how many excellent HO tools were added this gen, you would have to disproportionately ban a whole bunch of the current gen mons to get to the point that we see how much chip is enabling these high attack beasts. HO was always premised around doing calcs with rocks or a...
  8. Metagame SV OU Metagame Discussion v3

    That's the thing though, Bax was doing pretty damn good with Glaive Rush over Scale Shot, and Roaring Moon was doing fine with Crunch/Jaw Lock. Getting one new move each suddenly broke them? (and adding Atales for bax, that's the definition of meta trends, it wasn't Bax the mon, it was Bax in...
  9. Metagame SV OU Metagame Discussion v3

    As the UU -> Uber pipeline continues, it makes me wonder if broken mons are getting the boot or if instead what's happening is that the community is just banning whatever meta trend is currently most prominent. It feels like the latter is what is happening. Specific trends and changes in usage...
  10. Metagame SV OU Metagame Discussion v3

    I'm curious what people are looking for re: hazard removal and hazard interactions in general. Like, are people needing a meta where you have the option of running a 100% chance to remove all hazards? You have that today, you just have to pick the mons that do that. Yeah, we're in a new era...
  11. Metagame SV OU Metagame Discussion v3

    Do any val sets make it past strong priority? Val gets 2HKOed by some stuff that goes first. I like choice band Dragonite, but I wonder how Scizor would work as well. What else is there out there that can really blow past Val? Weirdly, you CAN switch scarf Sneasler into just about any val sans...
  12. Metagame SV OU Metagame Discussion v3

    What's the smallest that OU has ever been? 37 mons doesn't feel like very much. And considering how cornerstone, ninja, and lando were right fucking there as well, it's really more like 34 mons. (what a UU that would have been with lando and cornerstone!) How many of those 34 are broken af? Are...
  13. Metagame SV OU Metagame Discussion v3

    All very fair, the balance has indeed shifted. I would love it if drill was still here, and technically we still have forretress. I'm just wondering if things are as dire as some feel things are. Are we getting anything back in the next DLC? Like how are hazards going to look in January?
  14. Metagame SV OU Metagame Discussion v3

    With all the talk of hazards, the focus has mostly been on the tiny pool of high-usage OU mons that can remove or flip hazards (tusk, ace, and corv). But what do people think of our other options based on metagame trends? Toeds feels very underrated on balance right now: 252+ SpA...
  15. Metagame SV OU Metagame Discussion v3

    I'm curious of people's opinions on this interpretation of overcentralizing, because come on, every meta will have threats that every team has to account for. Is it even desirable to have a meta where you don't have to prepare for popular threats? As a thought experiment, if we ended up in a...
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