Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Welcome to Smogon! Take a moment to read the Introduction to Smogon for a run-down on everything Smogon, and make sure you take some time to read the global rules.
Well, Stamina makes it a nasty switch-in to multihit moves so maybe it can be used in tandem with a Substitute user that tends to attract that sort of thing? It might be valuable if the metagame somehow ends up being ridiculously Rock Blast heavy...
I would like to point out that Chesnaught can technically use Spiky Shield to score an additional turn of Leftovers recovery and deal some auxiliary damage, although I'm pretty sure this doesn't let it beat Mega Kang anyway.
Yeah, that does make a fair bit of sense. And there really isn't anything that can come in 100% safely, is there? I guess that's what happens when base power finally gets pushed too far...
EDIT: Although some things can come in on PuP relatively safely since they won't take enough damage from a...
I think "working out the kinks" covers this. I mean being able to 1v6 by itself is hardly a requirement for something to be broken, and being able to win in this way at all is a fairly impressive feat for a single Pokemon. I imagine the plan is to use the remaining 2~3 slots to clean up other...
Is it being discussed there/are there more replays there? It's kind of hilarious.
I'm not 100% convinced of this, although that might just be from not knowing the metagame and what won't be dead weight in other scenarios well enough. Still, I feel like options like Focus Blast users...
Ah, I guess it does have the potential to run two coverage moves if it no longer uses PuP, and with 200HP Seismic Toss as well as good coverage and raw power, it's still got pretty strong wallbreaking potential. Although to be fair it's still considerably harder for it to defeat certain things...
To be fair, without PuP it is actually walled by premier physical walls since it would lack a decent boosting option. That'd go a long way to making it "just another powerful mon" rather than forcing players to rely on a series of checks ranging from okay to quite weak.
The question isn't so much whether there's a way but whether the way prevents the game from being as interesting. In this case, the general consensus is that in order to stop Mega Kanga you have to devote too many team resources, making it less interesting to build teams. (Among other reasons)
Earthquake 2HKOes if I recall, which is an issue. Also, if Kangaskhan doesn't Megavolve on the switch and scores a +1 things become significantly more dire. (For that matter, if it's already +2 you're kinda screwed)
EDIT:
+2 252+ Atk Parental Bond Kangaskhan Return vs. 252 HP / 252+ Def...
I believe someone already has, as I've noticed a few posts going missing. That said, it's not THAT bad, at least everyone THINKS they're being constructive.
I'm afraid I have to agree with some of the above responses to this. I enjoy a casual Pokemon battle as much as the next person (I haven't even battled on Showdown yet because I'm kinda nervous about screwing up), but this site is very explicitly for trying to produce the best and healthiest...