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Agree, any generated team must have at last one way to kill a shedinja, regardless of whether the opponent has one or not. this is simple and not problematic way to deal with this problem.
This is why I said our team.
just like every 2~3 months they change the moveset of practically every pokémon, they could invest the time to program something like that, there are several people who would love to help.
About comparing with the opposing team, it doesn't have to be the whole team...
sounds fishy your point, because 80% of the time when I started with a focus sash pokemon, its almost garantee that the first pokemon of your opponent is focus sash too..
But in this case, we need to look at all movesets of our 6 pokemon and they need to have at least a super effective attack...
I was playing random battle and my opponent had a Shedinja:
https://replay.pokemonshowdown.com/gen8randombattle-1632879995-piagp9yvxle39j3zi5rfytkjoffzj5ipw
All my pokemon didn't have super effective moves against it, they didn't have toxic or any other way to kill it. this was pretty unfair...