Recent content by Magnemite

  1. Magnemite

    Rejected Allow DryPass in every tier

    Even looking at the extremely small number of moves that have been banned in past gen ous, there's a very similar example and a somewhat similar example. Assist is banned in gen 5 because it works with prankster to get priority on very specific moves that become broken when used with priority...
  2. Magnemite

    Rejected Allow DryPass in every tier

    i just... really don't see why this is necessary? like what is it about baton pass of all moves that justifies either a cartridge mechanics modification or a complex ban that includes a list of like 60 different things all to allow a strategy that, even by the admission of the drypass supporters...
  3. Magnemite

    Data Usage-Based Tier Update for April 2023 (nobody's fool)

    whiscash really would have dropped but ru stole it :sob: | 47 | Slaking | 4.221% | | 50 | Vigoroth | 3.760% | lol, lmao
  4. Magnemite

    Sports 2023 MLB

    mcclanahan 11.5 clase 12 rutschman 7 tatis 23 robert 14 total 67.5
  5. Magnemite

    Sports 2023 MLB

    didn't get a notification for some reason but i'm in
  6. Magnemite

    Metagame np: Stage 1: New Rules (Vivillon quickban post #173)

    :bw/slaking: :bw/slaking: :bw/slaking: :bw/slaking: :bw/slaking: :bw/slaking: :bw/slaking: :bw/slaking: :bw/slaking: :bw/slaking: :bw/slaking: :bw/slaking: hi! i'm here to make a post about everyone's favorite topic, slaking. this pokemon has been getting a lot more hype than it usually does...
  7. Magnemite

    Metagame np: Stage 1: New Rules (Vivillon quickban post #173)

    there's a lot of discussion on things like quiver dance users being broken or not, but i don't really feel like i have much to add in terms of arguments either way. what i do think is more interesting is whether magneton is broken. i think i am definitely leaning towards the answer being yes at...
  8. Magnemite

    Resource PU Speed Tiers

    hi! welcome to the pu speed tiers thread. this thread is a list of pokemon sorted by the speed stat numbers they hit with basic spreads for their commonly used sets. anything listed in the viability rankings will be listed using their sample set spreads. Stat / Pokemon / Base / Nature / EVs /...
  9. Magnemite

    Project SV PU Personal Viability Rankings

    updated 3/20 i don't think much of my list is too far out of the ordinary but i'll explain some of the more unconventional placements: so i totally get having jumpluff in b or something like that, but some of these lists have it in the same rank as obviously unviable stuff and i really don't...
  10. Magnemite

    Metagame np: Stage 1: New Rules (Vivillon quickban post #173)

    eq is definitely not necessary. taunt and sub are both much better than running a second attack. they have much more utility and beat the things that you'd want eq for anyway. subbing as shroodle or tinkatuff switch in stops anything they could do to you and also gives you a free turn, and vs a...
  11. Magnemite

    Metagame np: Stage 1: New Rules (Vivillon quickban post #173)

    some initial thoughts: obviously the hurricane dudes and houndoom are broken, no real need to say much about them. magneton is absolutely ridiculous, the only volt immune that doesn't get annihilated by flash cannon on the switch is camerupt, which dies to tera water and also just isn't very...
  12. Magnemite

    Sports MLB 2022

    given that you were only even allowed 2 IL spots at a time before this year, this has to be by far the best IL in the entire 10 year history of this fantasy league, yeah? also my real life team leads the majors with i think 17 players on the IL, and it can be argued that the IL-rays are a...
  13. Magnemite

    Sports MLB 2022

    i'd prefer we didn't do mornings if possible because that's when i sleep, but if nothing else works for everyone else i can deal with it tatis 23 robert 14 castillo 11 mcclanahan 6 clase 6 eovaldi 5 total 65
  14. Magnemite

    Sports MLB 2022

    with how few big free agents are left to sign i assume the only thing that has a chance to have a major impact on keeper costs is guys getting injured. i don't see any real reason to wait too much longer. i don't see any issue with having 12 teams assuming we can find a 12th person
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