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I'm assuming I don't still have natures?
Discs
Necturna - Trained/Elite
Saharaja - Trained/Elite
Cyclohm - Vigorus/Elite
Sending out Saharaja holding an Oran Berry!
:oran berry:
Tinkaton is not holding a sitrus berry
:leftovers:
Earthquake
This step IF Tinkaton has protection THEN use Bulk Up
This step IF Tinkaton has a decoy THEN use Bullet Seed
This step IF tinkaton is to use Reflect THEN use Brick Break
When you get flinching IF able THEN use Power-Up Punch
:toxic orb:
Rapid Spin ~ Hydro Pump
This step IF Eelektross has Protection THEN use Stealth Rock and push back
This step IF Eelektross is to use zap cannon + flamethrower or Charge + Giga Impact THEN use Spiky Shield and push back
This step IF Eelektross is to use Confuse Ray or Gastro Acid THEN...
Burn still isn't noted, and Sleep talk should have a duration of 2, this session started before the follow up patch, and I believe tinkaton should have 2 turns of stun proof left
:sitrus berry:
Sludge Bomb(Haxorus)
:leftovers:
Wide Guard
This step IF Tinkaton is to use Thief or Foul Play...
Round 10
Rolls
:mightyena:
Mightyena used Taunt! -5EN
Beedrill sees red >:(
:slurpuff:
Slurpuff used Giga Impact! -5EN
Hit (216, d240): 175 (Yes)
Crit (10, d240): 29 (No)
(15+(6-5))+11 = 27 DMG
:gallade:
Gallade used Agility! -3EN
Gallade's speed rose sharply!
--
A
B
C
D
E
F
G
7
:flame...
:mightyena: B5->B6 Sabotage(Beedrill)(Taunt)
:slurpuff: Initiate Gallade
Giga Impact
This step IF Gallade is to use Protect or Detect THEN use Metronome(Gallade)
This step IF Gallade is to use a Will o wisp + Solar Blade or Thunder Wave + Aqua Cutter THEN use Magic Coat
:druddigon: G5->G6->F6...
:salamence: Initiate(Manectric)
Protect
This step IF Manectric is to use Chill THEN use Earthquake
This step IF Manectric is to use a move that costs 2EN THEN use Earthquake
:colossoil::flame orb: F7->F6->F5
:zekrom: D5->D4->E4 Support(Haze)