Recent content by Marty

  1. Marty

    Bug Reports v2.0 (READ OP BEFORE POSTING!!)

    Good catch, fixed next update. This was actually a race condition; it sometimes works and sometimes doesn't. Next update it will always work, thanks.
  2. Marty

    That's really interesting, thanks for the info! LC leadership isn't interested in allowing it...

    That's really interesting, thanks for the info! LC leadership isn't interested in allowing it though. It's possible they patch it out eventually anyway like they patched in Mewtwo getting Pay Day, etc.
  3. Marty

    Smogon Simple Questions & Suggestions Thread

    Let me clarify since no one seems to remember this anymore. Before XY, games were released in Japanese long before localization happened. When Platinum came out, the Rotom formes were known only by their Japanese names, which are Cut/Heat/Frost/Spin/Wash. By the time the English versions came...
  4. Marty

    Usage-Based Tier Update for January 2018 (Feb Changes @263)

    This didn't actually happen; I already updated the tiers on Showdown and specifically ignored this because of the post right under the post you quoted.
  5. Marty

    It was actually a bug from the main server that made its way to SmogTours at some point. Looking...

    It was actually a bug from the main server that made its way to SmogTours at some point. Looking at the Gen 2 OU ladder there, I only see 2 matches that went to a tie, so I'd say it probably happened the last day before the Gen 3 week started.
  6. Marty

    Online Competition Ultra Sinnoh Classic

    Right now! Thanks, cant say!
  7. Marty

    Gen 2 Gen 2 PS Development - Post bugs here

    - Blissey move incompatibility bug with Present + Heal Bell -> not done, Zarel is the validator expert and I'll defer to his far better grasp of the subtleties involved to solve this one - Swagger still confusing at 999 Atk -> done! - Belly Drum giving +6 instead of +5 when drumming at -1, -3...
  8. Marty

    Bug Reports v2.0 (READ OP BEFORE POSTING!!)

    No need, already researched and will be fixed next restart. Nice find, thanks!
  9. Marty

    Data Pokemon Sun/Moon Battle Mechanics Research

    Double posting because this is big news! The base critical hit rate changed in Gen 7: Kaphotics confirms the findings. Thanks, Kaphotics! Edit: Seen a lot of questions about this already so I might as well answer here: I implemented this and hotpatched Showdown mere minutes after posting; it's...
  10. Marty

    Data Pokemon Sun/Moon Battle Mechanics Research

    Oh, then technically yes, but only because it thinks typeless is not a type you can change to. Once Revelation Dance is fixed, Protean will behave wrong in that situation without another fix.
  11. Marty

    Data Pokemon Sun/Moon Battle Mechanics Research

    No, not at all; it's currently implemented wrong on PS precisely because of the post I quoted above. Revelation Dance will never be typeless if the user is also partly some other type. In the games, on Turn 4 it would be Ground type and every other turn you mentioned would be Normal type.
  12. Marty

    Data Pokemon Sun/Moon Battle Mechanics Research

    This is completely false. I never actually bothered testing this myself since I just trusted it was pretty simple, but when I was curious about Protean + Revelation Dance mechanics while typeless thanks to a bug reports post (http://www.smogon.com/forums/posts/7646904/), I found that Revelation...
  13. Marty

    Ask A Simple Question, Get A Simple Answer - PS! Edition (please read before posting a thread)

    This post should answer your Speed questions: http://www.smogon.com/forums/posts/7325403/. Basically, it's a combination of arbitrary and a mistake.
  14. Marty

    All Gens Past Gens Research Thread

    Nope, it's not really worth anyone's time to implement. You'd also have to add one of those handholdy hints after every "wrong" message like effectively undoing your work anyway. It doesn't affect battles so it doesn't matter.
  15. Marty

    All Gens Past Gens Research Thread

    Gen 1 had plenty of questionable programming quirks, not least of which is what they used to determine type effectiveness. Basically, the games go through the list in order looking for the attacking type VS a defending type, but for dual-types the final effectiveness message is the match-up that...