Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Welcome to Smogon! Take a moment to read the Introduction to Smogon for a run-down on everything Smogon, and make sure you take some time to read the global rules.
Correct me if I'm wrong, but I believe that Defog removes Spikes et. al. from the target's side of the field, so Defog is only useful in that regard for 2v2.
The easiest is to just switch to something else immediately after bringing out Starmie. This means they get an extra free turn but usually if you're bringing in Starmie it's against something that's going to have to switch out right away anyway.
I also like carrying Colbur Berry over...
Just out of curiosity, what do you do about Rapid Spin/Gyro Ball Foretress? Doing damage calcs for Gyro Ball is a pain, but I'm guess with her high speed and type weakness he destroys her.
I've been using this set for a few days now as well and I've found it pretty effective if it's saved for the end of the match.
As for Iron Head vs. Metal Claw, even if Iron Head had no added effect I would take it over Metal Claw because a 9.5% chance to boost your attack one stage is not worth...
This set really has nothing to stop DD Tyranitar or Gyarados from just setting up some dragon dances, taunting, and then melting everything's face in though.
Yeah but the only reason to use Trick Mr. Mime in OU is to counter this set; Alakazam is going to perform better in almost any other scenario. Also, Alakazam can learn Grass Knot, which actually hits Walrein for 100 BP.
At any rate, once Walrein is no longer holding Leftovers it's effectively...
CM Clefable is actually OU capable in my opinion. It takes physical hits with about the same efficacy as Blissey (which is to say, not great, but good enough to stand at least 2 hits from most non-fighting attacks) and ends up hitting pretty hard if it can get a CM in. I'd say it's at least as...
Here are a few things that seem like counters that haven't really been mentioned at all in the thread yet, but are mostly viable enough that they can exist on their own without the express purpose of messing this set up.
In general things that can deal enough damage to break a sub and have...