Recent content by neooo

  1. neooo

    Pending Generation 9 Sprites on Pokemon Showdown

    With the addition of Scarlet and Violet we have a whole new Pokedex with new Pokemon artwork. Is there any way we could see the new "sprites" as an option for Pokemon Showdown? The new Pokemon already have them, but Pokemon from previous generations still use their old sprites. I think the new...
  2. neooo

    Please bring back Blitz format or adjust the timer

    Sounds great, at what point would it be considered stable?
  3. neooo

    Bug Reports v3 [READ ORIGINAL POST before posting]

    Weezing-Galar's normal sprite is shiny, and it's shiny sprite is normal.
  4. neooo

    Smogon Simple Questions Thread

    We've been good Santa, please give us Showdown for Christmas.
  5. neooo

    Metagame SS OU Metagame Discussion (Usage stats in post #944)

    Dynamaxing has no place in OU. It's far too disruptive for the climate when one person is changing terrain and weather each turn while being rewarded with very high output damage moves at the same time. I believe Gen 8 OU would feel much better if dynamax was removed entirely.
  6. neooo

    Please bring back Blitz format or adjust the timer

    We're all itching to try out new teams for Gen8, however, I have always felt that many users abuse the timer on Pokemon Showdown. Stalling the timer out until the last few seconds just to spite other users or looking up damage calculations each turn is in my opinion poor sportsmanship. Games...
  7. neooo

    Smogon Simple Questions Thread

    The Blitz format has been completely erased with the addition of Gen 8. Is there any way we could see it return, or perhaps increase the speed at which a player loses due to inaction? I felt like Blitz was a popular format, and completely changed the way people made their teams. Not all of us...
  8. neooo

    Smogon Simple Questions Thread

    Please add Blitz mode to Gen 8 OU Beta. I really want to test new things and cannot be bothered with 20m games where people use the calculator every turn.
  9. neooo

    Suggestions for Pokémon Showdown

    I'm not a fan of the XY sprites, they seem too washed out. I imagine it's very taxing on sprite artists to have to not only come up with new "BW" sprites every gen, but to animate them and make them look homogeneous. I wish graphics had an advanced option for animations (ex: disable Pokemon...
  10. neooo

    Programming UPDATE Nov 20th: Updated with Sun&Moon sprites and Z-Moves!. Showdown App for Android (beta)

    As I said earlier in this app, I love it and use it quite frequently. My only minor suggestion would be to make it so that weather based effects or trick room are more easily known, perhaps a text reminder in one of the quadrants of the screen (if the full visuals are too much)? Otherwise no...
  11. neooo

    Programming UPDATE Nov 20th: Updated with Sun&Moon sprites and Z-Moves!. Showdown App for Android (beta)

    I just got my first smart phone and I just learned about this app. This is literally the coolest shit EVER. I'm snug as fuck under the covers listening to Pandora while playing Pokemon Showdown on my fucking phone. HOLY SHIT I'VE BEEN MISSING OUT! Thank you for this awesome take on the client...
  12. neooo

    Ubers is now a tier; a new Metagame called Anything Goes is added; M-Ray is banned from Ubers

    Totally agree with this! 252+ Atk Choice Band Swinub Ice Shard vs. 0 HP / 0 Def Rayquaza: 240-288 (68.3 - 82%) -- 56.3% chance to OHKO after Stealth Rock
  13. neooo

    Suggestions

    The interval still starts out at two and a half minutes.
  14. neooo

    Suggestions

    One issue I've encountered is that people are constantly waiting up the allowed time limit. Usually this is people stalling when they're losing, or people looking up damage calcs for moves. I think that both should be frowned upon. I understand that with new type combinations sometimes people...
  15. neooo

    Mega-Salamence: considering a quick ban (Don't ask for the thread to be closed!)

    It's fine guys, nothing to worry about. 8)
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