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Some critiques i have with this team is that you have a sort of hazard stack build but you have no ghost type (you could do like tera ghost mola ig) as well as that you have no ground immune or even resist which makes MU's like offensive grounds hard. Could also do modest magmortar with fire...
nice work, I like the use of blaziken alongside CB slitherwing for some nice immediate power on the physical side. Have you tried using booster special attack moth as i feel with wake you have good enough speed control. Otherwise great job
I like the effort and uniqueness that you put into this RMT, okidogi is a cool mon & maybe you could consider knock off >rock tomb on okidogi to make more progress & you already have stone edge on ting-lu for yard as well as you could consider toxic chain instead of guard dog to spread status...
I would change moth to be a booster special attack set since you already have booster speed tusk & wake as your speed & leafeon, that will help with wearing down glowking & ting-lu for wake. Also i dont really get what you hit with tera blast steel? i feel tera ground is better as you can...
thank you pokeaim for showcasing the team! Even though bad luck happened and the team didn't preform as well im grateful my team was featured :changry:
Standard ival , fini handles fine, the worst thing that can happen is tapu fini getting 3hko'd by spatt ev ival & can heal with dkiss. You can also trade against ival 1 for 1 with wellspring/lando since it is a tricky MU but you have to try and limit its switch ins and since the team has good...
ik right, it literally beats all its checks in the tier!
252 Atk Choice Band Protosynthesis Tera Steel Great Tusk Iron Head vs. 252 HP / 252+ Def Clefable: 450-530 (114.2 - 134.5%) -- guaranteed OHKO
252 Atk Choice Band Protosynthesis Tera Steel Great Tusk Iron Head vs. 252 HP / 204+ Def...