Recent content by Pata Hikari

  1. CAP 20 CAP 20 - Part 10 - Moveset Discussion

    Moveset Submission Name: Boosting Shuffler Move 1: Calm Mind Move 2: Scald Move 3 Recover / Flash Cannon Move 4: Dragon Tail Ability: Water Veil / Heatproof Item: Leftovers EVs: 252 HP/ 168 Def / 84 SpA Nature: Bold A bulky mono-attacking set that allows the spreading of burns and uses Dragon...
  2. CAP 20 CAP 20 - Part 9 - Art Poll 3

    Magistrum Mos-Quitoxe Quanyails
  3. CAP 20 CAP 20 - Part 9 - Art Poll 2

    Magistrum Mos-Quitoxe DougJustDoug CommanderZorvox Knirp Golurkyourself Quanyails paintseagull
  4. CAP 20 CAP 20 - Part 9 - Art Poll 1

    Yilx Magistrum Hollymon Mos-Quitoxe aXl DougJustDoug Yveltal Bird The Unseen Potato Doran Dragon HeaLnDeaL noobiess paintseagull
  5. CAP 20 CAP 20 - Part 7 - Secondary Ability Poll 1

    Heatproof Early Bird Clear Body/ White Smoke
  6. CAP 20 CAP 20 - Part 4 - Primary Ability Discussion

    The big main ability I think would be the best to create a fairly unique Pokemon for mixed boosting. Prankster. With Prankster you have priority boosting, and even bigger, potential priority recovery. A Pokemon can be far more bulky with the ability to guarantee recovery first. It would also...
  7. CAP 20 CAP 20 - Part 2 - Typing Poll 1

    Electric / Fairy Steel / Fairy Water / Steel Poison / Dark
  8. CAP 20 CAP 20 - Part 1 - Concept Assessment 2

    With the right set up move you don't need particularly high stats. Just as an example, Serperior manages to be a threat (just barely missing OU by 0.3% points) with just 75 SpA. Granted, for it the "right set up move" is a 130 BP STAB attack but the point stands. If we don't want the CAP to...
  9. CAP 20 CAP 20 - Part 1 - Concept Assessment

    I'm surprised that nobody's brought up Nasty Plot + Bulk Up/Coil. First, consider Bulk Up. There's a lot more physical sweepers/revenge killers out there, thanks primarily to the bulk of priority being Physical. Defense boosting would allow the CAP to better shield themselves against these...
  10. CAP 18 CAP 18 - Part 9 - Movepool Limits

    I think the baseline of 33/65 is fine. As is Volkraken is going to have 4MSS since it's going to need both it's stabs and at least one support move already. Letting it have more then a handful of options for the fourth slot isn't going to hurt it and allow it to do its job much better.
  11. CAP 18 CAP18 - Part 9 - Non-Attacking Moves Poll

    Allow Substitute I don't particularly care about the phazing moves but holy crap banning Substitute is insane.
  12. CAP 18 CAP 18 - Part 10 - Name Poll 1

    Calormare Vampyser Volkraken Visquid
  13. CAP 18 CAP 18 - Part 9 - Non-Attacking Moves Discussion

    Disallow Flame Charge CAP has the power to be able to do massive damage with just a speed boost, in fact; Disallow Thunder Wave The CAP already is spreading burns and is specially bulky enough to handle most Special Attackers. Plus, you know, speed. Allow Yawn/Roar/Whirlwind/Perish Song All...
  14. CAP 18 CAP 18 - Part 9 - Attacking Moves Poll

    Allow Overheat Allow Sludge Bomb Disallow Sludge Wave Poison coverage is essential, Overheat is basically a tradeoff between more PP vs not having to switch.
  15. CAP 18 CAP 18 - Part 9 - Attacking Moves Discussion

    Allow Poison Coverage Without Poison type coverage Azumaril, probably one of the more dangerous Fairies, is much more difficult to handle.