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The main reason for Swampert to have Hammer Arm is for the extra power. It is generally too slow to attack more than once or twice before it faints, so... yeah. And thanks for your input!
Ok, for Zoroark would it be more beneficial to run Zoroark with extrasensory and U-turn? Extrasensory for type coverage and U-turn for the optional switch out.
I was wondering if I get some suggestions for my battle spot team. Here it is:
Zoroark @ choice specs
Ability: Illusion
EVs: 252 Sp. Atk/ 252 Spe/ 4 HP
Hasty Nature (+Spe, -Def)
- Night Daze
- Nasty Plot
- Toxic
- Flamethrower
Gigalith @ Rocky Helmet
Ability: Sturdy
EVs: 252 Atk/ 252 Def/ 4 HP...