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I feel VGC/Doubles is where Farigarif will really shine. Fake Out/priority AND ghost immunity as a trick room setter is great on top of solid offenses, solid bulk and a wide movepool. Sucker punch/Fake out has long been a pain for psychic type trick room setter but Farigarif just doesn't care...
It's a shame double shock is exclusive to Pawmot.
I feel it would be an excellent option for certain sets. Not only wouls it give it a ridiculously strong electric attack...but it has some defensive utility to hit something it won't OHKO but can hit it with earthquake...like Dodonzo who with...
It's like diet extreme killer arceus that can hit super effective with its "extremespeed" but less bulk and utility that way. When hyper offense is looking to be meta that certainly has good potential.
If there are powerful/physically frail threats vulnerable to bullet punch it remain OU I believe. So ultimately depends on how viable(and unbanned) many mainly fairy and ice types remain.
Flutter Mane being banned was a real blow to Scizor. That thing pretty much had a glowing neon sign on it...
According to Serebii Aegislash Also gets Steel Beam(140BP, 95acc. Deals recoil damage to user)
Aegislash doesn’t have a lot of HP to spare but that still has to have some wallbreaking value.
I just wasn't willing to spend another 50 hours breeding another shiny because I had one imperfect stat and one useless/slightly detrimental stat. I really should raise my ralts level and put the def stat through an IV calculator...I will cry if it's low. EDIT: It's somewhere from 15-19...
I managed to breed a shiny ralts with a modest nature and 5 perfect IVs(everything but defense but it's gonna die to almost anything physical anyways...)
I can never settle on an full team to use though. Here are some of my rambling thoughts on the matter.
Bases I want to cover in terms of...
Use a damp rock on Politoed so drizzle will last for three more turns. You could use focus blast or psychic for more coverage if encore isn't really working for you.
The large amount of fake out and priority on your team helps with trick room but watch out for ghost type setters of trick room...
Why would I use rocks in a 4 vs 4 double battle? Doesn't seem like it would be worth the moveslot in most matches. Aside from that it seems like a reasonable suggestion and I shall consider it. Aroma and bro won't like the sand though.
Here is the original team.
http://www.smogon.com/forums/threads/battle-spot-ratings-trick-room-team-deadly-aroma.3502558/#post-5335567
Anyways here's the new team(All IVS are 31 for HO, both defenses and any relevant attacking stats. 0 IVs for speed expect on Salamence.
Relaxed Aromatisse...