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I think in this case barely any of the moves would have effects activate, and I wanted the metagame to be exciting and full of effects. Also there isnt a way to conditionally trigger half of the abilities since they dont relate to attacking.
Yea, I think 8PP for all the Abilimoves
Heres an idea I had to write out because otherwise it would bounce around my head for too long. Its ok if its not good enough lol
:xy/yanmega:Abilimove :xy/mabosstiff:
Metagame Premise: You can use your abilities as moveslots, which deal damage and also grant/trigger the ability's effect when...
gaddamn, the concept of everyone potentially packing acid spray, sand tomb, volt switch, ceaseless edge, salt cure, body press, psychic noise. you better pack your HO screens teams lol cus aint no defense allowed
Im still relearning the meta but theres a couple of mons that seem to do okay for hazard control-
:corviknight: Corvi@Body Press seems like an alright defogger- it can still do the exact same idef set with monoattacking air slash since steel only offers a way through clef and nothing otherwise...
I agree with the thought that there isnt really a clean path for buffing through abilities, moves etc that doesnt feel like a complete rework, so I wanted to instead pose some buffs that dont massively push the needle but help with an aspect that sits wrong with me:
The defensive risk of Polar...
WIP
Herald / Avatar
Im thinking the first form is a herald of the "Ragnarok" that can transform into the Avatar of destruction itself. im also thinking about using Hull instead of herald to mean an empty vessel.