This is why I don't do math late at night. You're absolutely correct in your calculations. I thank you for listening to my feedback and appreciate our communication. After discussing with another user, I do realize that sturdy has a number of flaws too, and I think your proposed solution...
Apologies I forgot to screenshot, but the set was Volt Switch, Flash Cannon, Toxic, Thunder wave.
This set just does not function with magnet pull in place. Toxic is ineffectual against steel types in the first place. Then you have the issue of flash cannon not working against any steel type...
Understandable. Does earth power automatically come with sturdy? Cause if so, the exact same can be said for our nasal friend here. And while I agree my spreadsheet makes a complicated issue fairly linear, I do want to mention that there does exist a large number of steel types that probopass is...
So I've done some thinking and come to the conclusion Magnet Pull on Probopass is pretty darn bad. At the very least, the mon should be running sturdy more often, and at most, I think it should run sturdy 100% of the time. Magnet Pull sets without earth power are especially laughable, entirely...
S Q U I R T L E S Q U A D
one step closer to achieving cake supremacy. Im coming for you in grands, A Cake Wearing A Hat
won 2-0, ggs to rage
(not to toot my own horn, but I'm really proud of my defeatist darkrai twinneedle + sewaddle strats in game 1. I highly recommend you watch)
came back after his WG ariados made my life miserable. GGs to TopVoid!!!