Recent content by pre

  1. pre

    Other Excel Based Damage Calculator (Fixed Calc in edited post)

    Nice work, a loser. I would suggest going off of DaWoblefet's article and not putting 100% faith in either Pokemon Showdown or the official damage calculator getting things right on. While they code should be correct in like 95%+ cases (probably 99%+), there are still several subtle known issues...
  2. pre

    Pokémon Showdown Staff Promotions

    10/05/2019 - HoeenHero was promoted to Administrator!
  3. pre

    In Progress Add SmogDex entries to the Pokedex in Pokemon Showdown

    Actually, we are working to open source the Smogon dex and unify it with the PS dex.
  4. pre

    Pokémon Showdown Updates

    Features September 18 - pre changed BW sprites scaling from 2x/3x to 1x/2x September 22 - HoeenHero and his team released the Super Staff Bros Brawl update September 17 - Random Battle saw multiple improvements from The Immortal October 2 - peach lowered the chat delay from 600ms -> 100ms for...
  5. pre

    Done Lower message delay for public bots

    peach has lowered the delay for trusted users to 100ms.
  6. pre

    Programming Pokémon Showdown Damage Calculator

    Please use the package. The UI is not intended to be processed programmatically, you will have a much better time using the API directly.
  7. pre

    Pokémon Showdown Updates

    Features August 26 - jetou created the /lottery plugin used to power the lottery celebrating Pokémon Showdown's 8th birthday (though it may also be used by rooms to create their own lotteries) September 11 - /busy now defaults to /blockpms + thanks to Asheviere September 11 - 'Thing of the Day'...
  8. pre

    Pending Collapse team folders by default

    Poll seems fairly decisive...
  9. pre

    Where to find more information on running the battle simulator from within a non-node.js language?

    https://en.wikipedia.org/wiki/Named_pipe#In_Windows
  10. pre

    Where to find more information on running the battle simulator from within a non-node.js language?

    Console.In.ReadLine and Console.Out.WriteLine. The one trick is that to both read and write from the pipe you'll need to give it a name on most systems. mkfifo pipe c_sharp_program < pipe | ./pokemon-showdown simulate-battle > pipe
  11. pre

    Programming Pokémon Showdown Damage Calculator

    Bet you thought this one wouldn't get addressed after so long... Fixed. :)
  12. pre

    Programming Pokémon Showdown Damage Calculator

    These should both be fixed (along with other moves which rely on the number of boosts).
  13. pre

    Programming Pokémon Showdown Damage Calculator

    This is now fixed, despite causing inconsistencies with PS. Maybe it will motivate us to fix PS as well :)
  14. pre

    Pending Allow exporting client settings like teams

    Client settings are stored in local storage in the browser (like teams) so you can do like localStorage.getItem('showdown_prefs') in the console and grab them all already (or 'showdown_teams') for your teams. Obviously this isn't the most convenient 'UI' and could probably be improved on.
  15. pre

    Programming Damage Calculator API

    The official damage calculator was refactored such that the logic and mechanics have been separated from the UI and are now available in a package on NPM, @pokemon-showdown/calc. If you're writing a program in Javascript (or Typescript), this can included as a dependency by your project to...
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