Recent content by ProfPuppyPunter

  1. ProfPuppyPunter

    CAP 18 CAP18 - Part 9 - Non-Attacking Moves Poll

    Allow Substitute Disallow Roar Allow Whirlwind
  2. ProfPuppyPunter

    CAP 18 CAP 18 - Art Submissions

    Late to the party -_- Current non-colored WIPs. http://i.imgur.com/Za5tz4W.jpg Top is A Kettle Turtle with a gas-lamp like torch on it's back, Bottom is a Shrimp-Genie sort of thing spewing steam.
  3. ProfPuppyPunter

    CAP 18 CAP 18 - Part 1 - Concept Assessment 1

    I guess I could try. This might sound super dumb though. >_> PKMN: Rank 130 Rank 131 Why these Pokemon: By themselves, these Pokemon can work together well both offensively as special and physical wallbreakers respectively, or defensively as walls on the other side of the spectrum. Tangrowth...
  4. ProfPuppyPunter

    CAP 18 CAP 18 - Part 1 - Concept Poll 2

    TRC Capefeather Dummy007
  5. ProfPuppyPunter

    Pokémon Rotom-Wash

    Due to me and my dumb garbage, I run Physically Defensive Wash w/ Assault Vest to kind of cover both sides of the spectrum. I usually run VoltSwitch/Hydro/ShadowBall or Signal Beam/HP Ice. Works relatively well besides lack of Will o' Wisp. Btw Haze where did u get dat signature >w<
  6. ProfPuppyPunter

    RMT Sun Team Thing

    K, thanks
  7. ProfPuppyPunter

    RMT Sun Team Thing

    Hey everyone. I'm kind of noobish at the metagame thing but I came up with a kinda stallish team that seems to work really well, or so it seems. I would like to hear people's thoughts on my team and what you think a gamelan for a team like this should be. Some pointers to guide me with a sun...
  8. ProfPuppyPunter

    CAP 17 CAP 6 - Part 2 - Typing Discussion

    I still think we might want to look at this differently. CAP 6 NEEDS BULK. All in all, resistances are key here, and also are not enough to turn something into a wall. STABs also don't exactly come into play at +6, where it can all come down to movepool. But of course, +6 is going to be for...
  9. ProfPuppyPunter

    CAP 17 CAP 6 - Part 2 - Typing Discussion

    Is Shadow Strike still up for grabs as a move?
  10. ProfPuppyPunter

    CAP 17 CAP 6 - Part 2 - Typing Discussion

    A defensive typing does not merit a defensive mon, I think. An orthodox movepool made to complement BD can make our hypothetical wall into a wallbreaker.
  11. ProfPuppyPunter

    CAP 17 CAP 6 - Part 2 - Typing Discussion

    I can't say I like Ground/Fly, just because being weak to any priority is a bad idea. In no way do we want to get hit with a SE priority move, since we want to keep as much health as possible before and after BellyDrum.
  12. ProfPuppyPunter

    CAP 17 CAP 6 - Part 2 - Typing Discussion

    I think that Steel/Ghost is perfect because by reducing the number of weaknesses, we can also strengthen the chance of getting the opponent to switch, giving us a free Belly Drum. Only having one or two weakness greatly decreases the moves that the opponent will want to hit with, which also...
  13. ProfPuppyPunter

    CAP 17 CAP 6 - Part 2 - Typing Discussion

    So we've all found that instead of bulk stat-wise, we want bulk resistance wise. So why not Steel/Ghost? With 3 immunites, 12 resists, and 3 weaknesses, one being home to the popular Earthquake, CAP 6 could be a great wall while still being able to be taken down by a popular albeit predictable...
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