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Recent content by Punchshroom

  1. Punchshroom

    Pokemon you won't use in-game

    Except this isn't even "natural access to Flamethrower"; it gets cheated onto Slugma on its pre-purified moveset anyway so now it learns literally nothing until level 48 as a Magcargo. Speaking of, level 30 Slugma into level 38 Magcargo is the longest evolution requirement in the game; even...
  2. Punchshroom

    Pokemon you won't use in-game

    Fuck this Pokemon. Never again. So after the sour taste of only getting Slugma in Kanto after GSC's post-credits, you get to use Slugma for your in-game playthrough in Hoenn pretty early on in Fiery Path. Good god you wish you hadn't. This garbage has ALL the makings of a terrible in-game...
  3. Punchshroom

    Pokemon Legends: Z-A Combat/PVP Discussion Thread

    You know, I didn't realize how impactful the DLC was regarding the viability of nearly all of the pre-DLC Electric-type Megas. Mega Eel's wide assortment of coverage moves is largely undermined by the fact that its best strategy up to this point was to stack Bulk Up + Charge to unleash utterly...
  4. Punchshroom

    not to be pretentious but yall should really read this… 12 Days of Likeshop - 2025

    Mind if I drop in? All in for SolgaleOU DaddyBuzzwole
  5. Punchshroom

    Pokemon Legends: Z-A Combat/PVP Discussion Thread

    Every move you make builds up the Mega meter, and since the entry hazards have insanely low cooldown, you basically just try to cycle between these two for a quick and efficient way to reach max Mega meter. Carbink is a perfectly serviceable alternative; it can run a nearly identical moveset...
  6. Punchshroom

    Pokemon Legends: Z-A Combat/PVP Discussion Thread

    I've been following this Youtuber (Luxfos) who does a pretty banger job at showcasing the Megas he uses. In Mega Absol's case, its niche is apparently pumping out the strongest Knock Offs + Night Slashes in the game (backed by Swords Dance no less), and since both moves have very quick startup...
  7. Punchshroom

    Pokemon Legends: Z-A Combat/PVP Discussion Thread

    Alright, time to bring some negativity into the picture! I'm gonna bring up what I believe to be among the worst/most outclassed Megas in this game, and see if you can convince me otherwise or if there are even some that are worse than I thought. Even before a certain Genetic Pokemon entered...
  8. Punchshroom

    Pet Mod Legends Z-A OU

    So the "Super Contrary" idea was chosen huh? I guess, but I still personally prefer the "auto-Topsy-Turvy" concept. Mega Malamar's stats are so ass that you kinda need it to provide value immediately, and needing to spend a turn clicking an unSTAB Fighting move just to even get going still...
  9. Punchshroom

    Pet Mod Legends Z-A OU

    Mega Clefable honestly feels like the most appropriate candidate for Aerilate (even including prior Megas). After all, Clefable used to be Normal-type before Fairy existed, and this allows Clefable to breathe new life into all of the Normal attacks it used to have STAB on and convert them into...
  10. Punchshroom

    Pokémon that exceeded your expectations in-game despite looking bad initially?

    Venomoth has all the makings of a terrible in-game Pokemon. Its base form is really weak and doesn't have an early evolution level to make up for it, its level-up movepool is unremarkable, and it's usually outclassed by earlier available options. This was the sentiment I held for Venomoth for a...
  11. Punchshroom

    Let's Play! Guardian Signs: Wireless missions done solo

    I recall Donphan/Hariyama/Primeape assists being remarkably slow on activation, but I don't remember if that's actually the case for the Past version of themselves (ex: Past Gallade and current Gallade have different assists). I do however remember using Hippopotas for my assist in the Magnezone...
  12. Punchshroom

    Research A Look at a Survey of the Most/Least Used Pokemon for in-game playthroughs historically

    Seaking's combination of mediocre stats, inconvenient availability, evolution level, and most of all atrocious level-up movepool are all factors towards its inevitable bottom placing for in-game usage lists. The earliest available Goldeen is in the Hoenn games, where you can Old Rod for one at...
  13. Punchshroom

    HTML Pokemon Ruby, Sapphire, and Emerald In-Game Tier List [GP 1/1]

    I see a bunch of analyses where the "Typing: " and "Movepool: " headings are not bolded. Be sure to comb through them and adjust the formatting accordingly.
  14. Punchshroom

    Let's Play! Guardian Signs: Wireless missions done solo

    Ok so I know you're on the grind on that STUPID Magnezone mission and all, but I might as well drop some upcoming Dark Temple boss tactics so you don't have to grind in the dark like I did. I will preface this by saying that every single one of the Dark Temple's bosses will punish your assist...
  15. Punchshroom

    Let's Play! Guardian Signs: Wireless missions done solo

    So you've finally reached that boss, huh? I will not fault you at all if you take at least a whole week or two just to even see the possibility of beating this boss by the time you've finished updating your backlog. I think I had level 4 assist with level 3 power & cooldown on my Hippopotas...
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