Recent content by quziel

  1. quziel

    CAP 36 - Part 14 - Custom Move Name Submissions

    Final Submission Entropy Horn Entropy goes from hot to cold, Horn cause both instrument and well, look at the thing.
  2. quziel

    CAP 36 - Part 9 - Moveset Discussion

    CAP Song being a sound move feels weirdly a bit anti-concept. The concept calls for us to come in and chip stuff early game, and then aim to clean late game, and having our gameplan be "hope our team manages to chip stuff then go for a sweep" is a bit against that. Make the move category-less...
  3. quziel

    CAP 36 - Part 7 - Stat Limits Discussion

    Ok, lied a bit about expanding the above post. Collected a few mons that have historically hit OU, fit well enough within the box we're defining for CAP 36-Aria, and calculated their BSR and other stats using t=3: NAME HP Atk Def SpA SpD Spe BST PS SS PT ST...
  4. quziel

    CAP 36 - Part 7 - Stat Limits Discussion

    Dont see much of a point in lower bounds for speed for the base forme. Being slower than attackers like gholdengo let's you tank a terad ghold in your base forme then finish it off. I'll expand this tomorrow.
  5. quziel

    CAP 36 - Part 7 - Stat Limits Discussion

    Lets say we define SS for the cleaner as SpA[Base] x Speed[Base] I'm going to disagree with this. The base assumption behind the SS formula is that as speed increases you get more threatening. I'm not convinced this is true here, as a slower / tankier base forme may actually be more threatening...
  6. quziel

    CAP 36 - Part 7 - Stat Limits Discussion

    CAP 36 So Far ----- This next stage is Stat Limits, and it's very important! Our Stats Leader, who will be leading this stage, is Rabia, so make sure that your posts are generally directed towards him and the questions he asks. Rabia will be deciding the stat limits for CAP X at the conclusion...
  7. quziel

    CAP 36 - Part 6 - Defining Moves

    Thinking more and more about it. A Defense Raise is impactful enough that it actually makes a difference, and at the same time will never deny a counter from countering you unless we give this mon like 180 base defense and body press (unlikely). Fire types are still going to beat us even at +1...
  8. quziel

    CAP 36 - Part 6 - Defining Moves

    Freeze Dry is either a centerpiece of your set or outclassed by Thunder. This effectively means its required because its either very relevant to the calcs you're running, or you've chosen a move that upstages it. 10% chance realistically wants to be something that's both impactful and fair...
  9. quziel

    CAP 36 - Part 6 - Defining Moves

    Very fine with having Inferno mutually exclusive with Zap Cannon and having folks choose one of the two to base their spread around. Of course also having any Zap Cannon routes also having a hefty BSR penalty. I feel like we broadly have three routes set out in front of us in that case...
  10. quziel

    CAP 36 - Part 6 - Defining Moves

    While I recognize that a lot of folks voted No Guard explicitly because of Inferno shenanigans, I feel it should be excluded from the mandatory segment of defining moves. Fire Blast is a universally assumed move, has a significant benefit from No Guard, and great power. Inferno represents a...
  11. quziel

    CAP 36 - Part 6 - Defining Moves

    Gonna dissent. Zap Cannon is exactly the kind of extremely high power spread defining move that defining moves are meant for. It absolutely should be a move with a very high BSR penalty, but Inferno/Blizzard/Zap Cannon/CAP Song is a very valid set that plays meaningfully different from any...
  12. quziel

    Ask a Simple Question, Get a Simple Answer (CAP V. 3.0 READ THE OP!)

    Because there is not functionality to do so. Additionally there's some manual post-processing that needs to happen because there will be a fairly large number of messed up ballots that need to be corrected by mods.
  13. quziel

    CAP 36 - Part 4 - Ability Poll 2

    CAP 36 - Part 4 - Ability Poll 2 # FIRST-PAST-THE-POST VOTING # Ballots: 90 ————————————————————— RUNDOWN ————————————————————— 1. No Guard (58) ——> winner! 2. Lightning Rod (32)
  14. quziel

    CAP 36 - Part 4 - Ability Discussion

    Fwiw Tera does not erase the "STAB boost" of your current forme, rather it respects the "STAB boost" of your current forme. If you tera in your base forme, and then relic song to swap to the pirouette forme, you will get a 1.5x boost on Fire and Ice, rather than Fire and Steel. See...
  15. quziel

    CAP Snaelstrom

    [SET] Bulky Swords Dance (Snaelstrom) @ Toxic Orb Ability: Poison Heal Tera Type: Water / Fairy / Normal EVs: 252 HP / 4 Def / 252 SpD Careful Nature - Razor Shell / Liquidation - Toxic / Facade - Swords Dance - Recover / Spiky Shield [SET COMMENTS] Set Details =================== Snaelstrom...
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