Recent content by Rafikichu

  1. Rafikichu

    Bug Reports v2.0 (READ OP BEFORE POSTING!!)

    So, not to be a nag, but is anyone going to reply to my post from a week ago? One other person also reported the same issue occurring a week ago. Neither of us have received replies while posts made since that time have. Is somebody looking into this or have we been ignored?
  2. Rafikichu

    Bug Reports v2.0 (READ OP BEFORE POSTING!!)

    Hello. I would like to report a suspected bug. Playing a Linked battle (OM of the month), a Crawdaunt was immune to Moonblast used by Prankster Whimsicott. The message displayed said that dark types are immune to Prankster moves. Moonblast is obviously not such a move. It is an attacking move...
  3. Rafikichu

    Almost Any Ability XY (Suspect Over: Weavile banned, Keldeo Stays)

    Just started using Serene Grace Entei. This thing is awesome. I think the AV set is better. Entei @ Assault Vest Ability: Serene Grace EVs: 8 Spd / 248 HP / 252 SDef Adamant Nature - Sacred Fire - Iron Head - Extreme Speed - Flame Charge/Body Slam/Crush Claw Entei @ leftovers Ability: Serene...
  4. Rafikichu

    CAP 17 CAP 6 - Part 10 - Attacking Moves Poll

    Allow Acrobatics Disallow Drain Punch Allow Brick Break
  5. Rafikichu

    CAP 17 CAP 6 - Part 9 - Name Poll 2

    Corsavian Cawmodore Frigadier Korsair
  6. Rafikichu

    CAP 17 CAP 6 - Part 9 - Name Poll 1

    Captalon Frigadier Ironclave Cawmodore Corsavian Korsair
  7. Rafikichu

    CAP 17 CAP 6 - Part 8 - Art Poll 2

    Magistrum Yilx Zracknel Mos-Quitoxe
  8. Rafikichu

    CAP 17 CAP 6 - Part 7 - Secondary Ability Poll 1

    No Competitive Ability Iron Fist
  9. Rafikichu

    CAP 17 CAP 6 - Part 4 - Primary Ability Poll 1

    Unburden Intimidate Regenerator
  10. Rafikichu

    CAP 17 CAP 6 - Part 4 - Primary Ability Discussion

    I think that the absolute most important thing for CAP 6 is getting opportunities to Belly Drum. It's ability should help it do that as much as possible. That seems more important to me than abilities that help it after it has set up and remove some its post-drum checks and counters. It will...
  11. Rafikichu

    CAP 17 CAP 6 - Part 2 - Typing Discussion

    I don't think that any Dragon typing, especially something like dragon/fire or dragon/fighting is really the right idea. The Pokemon will be strong enough after a Belly Drum without unresisted or hyperoffensive STABS. A Pokemon like that would make a better choice item or life orb user than a...
  12. Rafikichu

    CAP 17 CAP 6 - Part 2 - Typing Discussion

    It seems that the the most ideal typing would give CAP 6 as many opportunities to set up Belly Drum as possible. I like Ghost/Ground because it allows the Pokemon to come in on Close Combat locked Terrakion; Superpower locked Scizor; or T-bolt/Volt Switch locked Thundrus-T, Jolteon, Rotom-W...
  13. Rafikichu

    CAP 17 CAP 6 - Part 1 - Concept Assessment 2

    To me, the move Belly Drum screams sweeper. I think the most logical Pokemon for the move is a fast one with at least decent attack. If we give CAP 6 enough bulk to survive hits at 50% hp, then it would be much better as a bulky wall, not a Belly Drum user. Most people prefer to play a Pokemon...
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