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Recent content by Return to Zero

  1. Return to Zero

    Metagame SV OU Metagame Discussion v4 [ survey results -- see post 21,221 ]

    Seeing this post directly underneath mine is the kind of thing I've had nightmares about. I think I've kinda lost the courage to post here. I'll be back at some point ish, probably.
  2. Return to Zero

    Metagame SV OU Metagame Discussion v4 [ survey results -- see post 21,221 ]

    Well for one, every recommended Archaludon set has 56 Speed EVs set aside for Jolly Kingambit, and I think most people would agree that's very reasonable, so we can just go ahead and completely ignore this first image. Is this an amount small enough that it's an argument for why it's broken...
  3. Return to Zero

    Metagame SV OU Metagame Discussion v4 [ survey results -- see post 21,221 ]

    As someone whose most-used team is a rain team prominently featuring Archaludon, it's definitely not broken. The need to invest in Speed to beat Kingambit means it's not as tanky as it wants to be. Whichever defensive stat you don't invest in, you're gonna get 2HKOd through. I think most people...
  4. Return to Zero

    Metagame SV OU Metagame Discussion v4 [ survey results -- see post 21,221 ]

    No, there's no point in only banning one move with 60% accuracy. The question right now is if sleep is broken/uncompetitive or not. If yes, ban sleep wholesale so people don't try to innovate cheese for it. If no, ban Darkrai and maybe Iron Valiant too. Only banning sleep from specific moves...
  5. Return to Zero

    Metagame SV OU Metagame Discussion v4 [ survey results -- see post 21,221 ]

    Just fought against a Darkrai running Hypnosis, Confuse Ray, Nasty Plot, and Dark Pulse. I've changed my mind. Sleep should be banned. Half because this was kind of the event horizon moment for me where I realized that this strategy is way too degenerate to have a 60% success rate, half because...
  6. Return to Zero

    Resource OU Sample Set Submissions

    Sun Sweeper Venusaur Venusaur @ Life Orb Ability: Chlorophyll Tera Type: Fire EVs: 80 HP / 252 SpA / 176 Spe Timid Nature IVs: 0 Atk - Giga Drain - Earth Power - Weather Ball - Growth Nothing super out of the ordinary here. Great coverage to sweep with, Life Orb and Growth give it...
  7. Return to Zero

    Metagame SV OU Metagame Discussion v4 [ survey results -- see post 21,221 ]

    I was responding to someone asking how Deoxys hits hard with base 95 Sp.A. The answer to how it hits hard is because its moves are all high-BP stuff like Psycho Boost and Superpower, the latter of which is a threat that makes Dark and Steel hesitant to switch in.
  8. Return to Zero

    Metagame SV OU Metagame Discussion v4 [ survey results -- see post 21,221 ]

    Psycho Boost has 140 BP. Hope this helps.
  9. Return to Zero

    Metagame SV OU Metagame Discussion v4 [ survey results -- see post 21,221 ]

    I dunno if this is a dumb question, but it's been weighing on me for a bit since I saw the usage results for last month. So, uh... What does Iron Crown... do? It feels like every time I see it, it's running an off-meta set, even if it's something really straightforward like Expanding Force on...
  10. Return to Zero

    Metagame SV OU Metagame Discussion v4 [ survey results -- see post 21,221 ]

    Life Orb will get you further than Wise Glasses, especially since you can heal with Giga Drain. I also like Tera Fire myself since it fixes bad defensive matchups as well as giving Weather Ball STAB.
  11. Return to Zero

    Metagame SV OU Metagame Discussion v4 [ survey results -- see post 21,221 ]

    I agree with this post. Limiting specific sleep moves is way too granular and brings us closer to complex ban territory. If you want to ban sleep, you should want to ban all of sleep. Either the mechanic is uncompetitive or it isn't, and tiering decisions are not made to savevthe viability of mons.
  12. Return to Zero

    Metagame SV OU Metagame Discussion v4 [ survey results -- see post 21,221 ]

    Please make a real argument. What you're doing right now is coming up with every fringe example possible to try and equate things that are extremely different both in effect and how they can be countered. There is literally, objectively, genuinely no counterplay to the opponent using Fissure...
  13. Return to Zero

    Metagame SV OU Metagame Discussion v4 [ survey results -- see post 21,221 ]

    I understand your point. I just don't think it's equivalent. OHKO moves are 30% rolls on whether or not the opponent faints, and not accounting for immunities, the only thing in either player's control is who goes first that turn. It doesn't even matter what mon uses the OHKO move because both...
  14. Return to Zero

    Metagame SV OU Metagame Discussion v4 [ survey results -- see post 21,221 ]

    Before I end up on the wrong side of history, I'd like to take this time now to clarify the only thing I've argued here has been that Sleep Clause replacements need to be less obtrusive than Sleep Clause itself and not make it so the opponent Encoring you into using a sleep move can potentially...
  15. Return to Zero

    Metagame SV OU Metagame Discussion v4 [ survey results -- see post 21,221 ]

    It's a demonstration of why "Sleep Clause should be turned off and instead you lose if you sleep two of the opponent's Pokemon" is a bad idea. Same result, but now you can feel better about not modding the game (even though what you're doing is functionally identical to the mod) and you have to...
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