Recent content by Robot_3

  1. XY OU Mirror Mola - semi-stall (peaked #6)

    Ah, the other thing that I find troubling about the team after playing with it a few times is lack of rapid spin/defog. It seems for a semi-stall team this should be important, since you will be switching a lot in response to enemy threats? Perhaps Skarmory could run defog, but he really likes...
  2. XY OU Mirror Mola - semi-stall (peaked #6)

    Interesting responses. As for Mega Garchomp, I don't see him very often myself. I am one of the only people I've seen who uses it, and the good news for you is that I find it pretty hard to switch it in sometimes and keep it healthy. The bad news would be that, once it does get in, you either...
  3. XY OU Mirror Mola - semi-stall (peaked #6)

    Do any Deoxys-D + Bisharp hyper offense teams give you trouble? I have this itchy feeling that some kind of set up sweepers might cause you trouble after breaking a wall or two, but I can't place my finger on any. The most troubling pokemon for many teams is Bisharp, but Breloom is such a...
  4. Two Birds, No Stones Allowed

    Unless I am mistaken you can't run defog on gliscor with poison heal at the same time
  5. SwagPlay, evaluating potential bans (basic definition of "uncompetitive" in OP)

    I agree with much of what you said but here is the greater point I've been making; The only luck factor involved is that which you force upon yourself. By the nature of Paralysis + confusion, you can only be critically damaged if you allow yourself to just sit there eating foul plays at + 4...
  6. SwagPlay, evaluating potential bans (basic definition of "uncompetitive" in OP)

    This guy has the right idea and is saying what I've been saying this whole time. The only luck involved is that which you force upon yourself, barring just a few turns, and if you have a special attacker with attack IV set to zero (you should), then eating confusion damage won't even matter...
  7. SwagPlay, evaluating potential bans (basic definition of "uncompetitive" in OP)

    Again, all it takes is 1 simple Substitute user on your team and you can avoid ALL of this. The only time you have to be lucky is laying the initial substitute, after that you are golden. Thundurus doesn't even have to be lucky in doing that since he can just prankster the substitute then sweep...
  8. SwagPlay, evaluating potential bans (basic definition of "uncompetitive" in OP)

    It's only luck-reliant if you assume that you are going to stay in on a Prankster Swagger + Thunder Wave Klefki with a Pokemon weak to these moves. If you have a good team and have something to deal with this (as you should), then you can plan for the threat like any other, meaning that dealing...
  9. SwagPlay, evaluating potential bans (basic definition of "uncompetitive" in OP)

    The real problem is that you don't understand how to assess your odds. With paralysis + confusion, you have an 80% chance not to move. It's not "uncompetitive" to assess these odds and manually choose not to deal with them in a situation where the odds are stacked against you. If you are...
  10. 5th Gen PRNG Help / Info - Latest: RNG Reporter 9.96.5, PPRNG 1.15.0

    I'm on Route 15 in Pokemon White trying for a Kangaskhan. I hit the correct IV's but my PID info is all wrong, not what I expect at all. There are 5 NPC's in the area, I believe. 2 of them stand still, 2 of them turn randomly, and 1 of them has a predictable path. I know the ones that turn...
  11. 5th Gen PRNG Help / Info - Latest: RNG Reporter 9.96.5, PPRNG 1.15.0

    Thanks for the help. Because of your help and some tinkering I caught myself a Jolly Shiny Cobalion 31/31/31/14/31/31! :) I have one last question I think. NPC's walking randomly affects the PIDRNG frames? Or does it affect the IVRNG frames? Or both?
  12. 5th Gen PRNG Help / Info - Latest: RNG Reporter 9.96.5, PPRNG 1.15.0

    If I'm trying to go for a sweet scent/wild encounter, what should my settings be? You don't have to go through everything, it would help if you could just tell me what the Method and Encounter Type settings should be in BOTH windows (time finder AND the main window). edit: and as a side...
  13. 5th Gen PRNG Help / Info - Latest: RNG Reporter 9.96.5, PPRNG 1.15.0

    Yeah, that all makes sense, thanks. When I hit the "calculate initial PIDRNG frame" button in RNG reporter, it produced the number 47 in the case of that Cobalion project. However, it seemed that I actually started on frame 48. Is RNG reporter wrong sometimes? I have started some other...
  14. 5th Gen PRNG Help / Info - Latest: RNG Reporter 9.96.5, PPRNG 1.15.0

    I DID IT!!! MY REALIZATION WAS CORRECT! I rediscovered that same seed and then I went through the same process, following the pitches again. Then I only listened up to *****FRAME 119*****, talking to Cobalion right after that, and a shiny Cobalion appeared!!!!!! I'm pumped. Now let's see if I...
  15. 5th Gen PRNG Help / Info - Latest: RNG Reporter 9.96.5, PPRNG 1.15.0

    Hey, I'll try to keep this short I'm new to RNG-abuse. I have read a couple guides including the original post of this thread. I am having a hard time understanding the relation between the two separate RNG systems. Can someone explain to me how these systems relate to form one pokemon? Here...
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