Recent content by RotationalBasis

  1. CAP 14 CAP 3 - Part 7 - Second Flavor Ability Discussion

    If I were to take one thing from the Drought discussion, it's that the perceived competitive rating of our final flavour ability should have no part in this discussion, as it is not until later that we decide whether this ability will actually be released, and it is THEN that we decide whether...
  2. CAP 14 CAP 3 - Sprite Submissions

    May I suggest that we use Mos' original 'slim-line' cap-less design as inspiration for the female sprite. I feel as though if we do have gender differences, that would be an apt one.
  3. CAP 14 CAP 3 - Part 8 - Art Poll 2

    CyzirVisheen Although this was a very hard choice for me. I adored Mos-Quitoxe's when it was first published, but the fatter, capped shell just leaves me disinterested.
  4. CAP 14 CAP 3 - Part 4 - Primary Ability Poll

    Dry Skin But if I ran the circus...
  5. CAP 14 CAP 3 - Part 3 - Threat Discussion

    Regardless of whether they are appropriate or not, I think we should consider alternatives to immunity abilities and see whether we can come up with nevertheless acceptable lists of checks and counters. For example, if we are happy to be countered by Rock and Ground (which we are) but want to be...
  6. CAP 14 CAP 3 - Art Submissions

    Mos-Quitoxe, I have to say that in all honesty that is the single most beautiful thing I have seen in a CAP art thread. I much prefer the first version without the cap, though. It's just incredible. Anyway with that out of the way, here's my little incense-burning plague-doctor, puffing smoke...
  7. CAP 14 CAP 3 - Part 3 - Threat Discussion

    As far as hard counters go, I'd suggest Heatran - immune to both stabs Vaporeon (hydration) - heals off all damage/status, SE with Scald Reuniclus - magic guard blocks burn and poison, SE with Psychic Gastrodon - resists both stabs, SE water and ground attacks Espeon - Magic Bounce, SE Psychic...
  8. CAP 14 CAP 3 - Part 2 - Typing Poll 1

    Poison Ice/Steel Ice/Rock
  9. CAP 14 CAP 3 - Concept Assessment

    Would it help to know what basic role or build we want to fulfil before we decide on typing? After all I can envision the typing polls will be turmoil if some people are voting with the idea of making a sweeper/counter and some are voting with intent to create a cleric/annoyer/tank/wall. The...
  10. CAP 14 CAP 3 - Concept Assessment

    Does a 2CTD really fit the concept though? If you have two STAB attacking types that cover each other, doesn't it make that a good rather than a bad type combination? At the very least, then, making a 'poor' 2CTD into a good pokemon is just a matter of giving it higher stats and a decent...
  11. CAP 14 CAP 3 - Concept Assessment

    Perhaps I've missed the boat completely with understanding this concept, but if the aim is to make one purely defensive type into an offensive threat (1DTO), why are fire and grass the best candidates? Surely these types have both managed to demonstrate their offensive and defensive ability...
  12. CAP 14 CAP 3 - Concept Assessment

    According to my interpretation, the simplest possible incarnation of this project would be to pick the single worst type in the game and create an OU Pokemon of that type where its typing is, in fact, it's main selling point. We would have to decide whether it takes stats, abilities, move-pool...
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