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Recent content by Saitamash

  1. Saitamash

    Mechanics Gens 3-4: Empty slots should not be valid target choices

    what happens when a pokemon is using locked moves like rollout on ally pokemon and the ally faints after one or two rollouts. and same for foe when one one foe remains @MosquitoVGC
  2. Saitamash

    Mechanics Gens 3-4: Empty slots should not be valid target choices

    pull request: https://github.com/smogon/pokemon-showdown/pull/12102
  3. Saitamash

    Mechanics Gens 3-4: Empty slots should not be valid target choices

    I’ve put together a fix for this and recorded a short video showing the updated behavior in action Empty Ally Slot: Correctly shows an error and prevents selection. Fainted/Empty Foe Slot: If selected, the move automatically redirects to attack the surviving foe instead of failing.
  4. Saitamash

    Mechanics Gens 3-4: Empty slots should not be valid target choices

    yes, in the current version of pokemon showdown if you select an empty foe it automatically attack the surving foe. But this bug is about the ally (teammate) slot. Showdown currently lets you target your own fainted ally's slot to deliberately fail a move, which cartridge blocks.
  5. Saitamash

    Mechanics Gens 3-4: Empty slots should not be valid target choices

    Hydrametr0nice can i work on this issue?
  6. Saitamash

    Needs Triage Bug Report - Teambuilder

    pull request here: https://github.com/smogon/pokemon-showdown/pull/12100
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