Recent content by Sandal8

  1. Salamence Theorymonning

    'Mence is weak to SR, zomg. Keep him in UU/BL with all the other worthless Flying/Filler types that lose +25% from switching in.
  2. Boss Revamp, Team Version 1.0

    (this is PP) Did you seriously just register an account to say that? Aerodactyl: Ice Fang isn't doing you much good outside of lead Gliscor; consider perhaps Fire Fang for surprising Scizor/Forry? Umbreon: Fix the EVs. You're running max SpA and Spe with a -Spe nature. 252 HP / 92 SpD /...
  3. CAP 9 CAP 9 - Art Submissions

    Final Submission
  4. CAP 9 CAP 9 - Art Submissions

    The spikes look fun, but a little bit fuzzy; I'd make them sharper or drop them altogether. Just an idea, though. What animal is it? ^Yes, it's partially buried. I was messing around with arms; I wanted it to feel "hollow," with some little critter living inside a coat of sand shaped like a...
  5. CAP 9 CAP 9 - Part 5 - Build Bias Discussion

    It doesn't have to hit obscenely hard, as Pursuit has 80 Base Power and would ideally hit whoever's switching out SE, and STAB EQ has 150 BP; going for Mixed, possibly Physical. I'd rather it's not too biased either way. Even if it is heavily biased towards Physical, the option to go special as...
  6. CAP 9 CAP 9 - Art Submissions

    "Sand-serpent-doll-thing." Color scheme, anyone? Does it work at all?
  7. CAP 9 CAP 9 - Main Typing Discussion

    Still, you don't want a "Stop the Secondary" to be weak to the most common form of "Secondary" damage, Stealth Rock. That may or may not limit the other type of STS to Fighting, Steel, or Rock. Just a thought.
  8. CAP 9 CAP 9 - Main Typing Discussion

    From moi in the other thread: Also, do we have any Dark, Normal, Flying, or Psychic CaP's?
  9. CAP 9 CAP 9 - Concept Assessment

    So.. will CaP 9 also be a Two-Sided Attacker? Except with immunities?
  10. CAP 9 CAP 9 - Concept Assessment

    Multitype sounds very interesting; if nothing else, a Trick immunity is one of the biggest things Stop the Secondary could stand to gain; it would also allow you to customize your CaP to block/counter certain Entry Hazards/Residual Damage of your choice. It could also be a great way to ensure...
  11. CAP 9 CAP 9 - Part 1 - Concept Poll 2

    Just for the heck of it: Heatran BST: 600 Jirachi BST: 600 Cyclohm BST: 548 Empoleon BST: 530 All of which are part Steel/Dragon. I'd like an example of a Wall that must focus on Special/Physical. Are there any?
  12. CAP 9 CAP 9 - Part 1 - Concept Poll 2

    To what extent do you want to stop Residual Damage/Status? Or is that for the community to decide? Sort of like "Neglected Ability" without mentioning an ability?
  13. CAP 9 CAP 9 - Part 1 - Concept Poll 2

    Isn't that jumping the gun a little? But that's the feeling I'm getting for both, as well.
  14. CAP 9 CAP 9 - Part 1 - Concept Poll 2

    Isn't this Fidgit? When I picture "Stop the Secondary," I see someone with SR resistance (Ground, Fighting, or Steel typing), and possible Spikes Immunity (Levitate, Magic Guard), and perhaps 1 or 2 immunities to Leech Seed, Flinch, Toxic Spikes, Poison, Burn, or Paralysis. Which may just be...
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