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1. If community consensus is the guiding factor, I concede the point. A majority of the community is against SwagPlay, and that's easy to determine from this thread without even digging into numbers.
2. I disagree that simulation is useless in this particular instance. The formulaic nature of...
I did some iterated analysis on SwagPlay using a couple of Pokemon. I'm going to generalize the formula to eventually allow for arbitrary Pokemon based on usage data, but here's my initial findings. I ran 10000 simulations of Klefki vs. <Pokemon> for this data. This is a simplified analysis and...
I disagree.
The crux of the question is whether or not player agency has been removed to an unacceptable degree. To determine if this is true, we need to look into if player agency is actually removed.
The player makes a decision to switch Pokemon. The player makes a decision if they choose to...
Small note: Regenerator is actually one of the most optimal abilities to combat SwagPlay. Switching to remove confusion, attack boosts, and heal in the same turn is a really great play against it.
Do we really know that? I don't feel like anyone has done formal analysis of Pokemon outside of...
I agree fully with this key! I also believe it fits in with the anti-ban argument.
I believe an insufficient level of analysis has been done to make a quick ban on SwagPlay, however! As outlined in...
Evasion counters require significant team retooling, as very few of them are actually good attacks in the current meta. The class of counters that beats SwagPlay are common to OU already and requires no changes to the meta.
It's actually quite easy. team-validator.js ( https://github.com/Zarel/Pokemon-Showdown/blob/1e93b9aaeeda7310d22583c77b37fba6f4280751/team-validator.js ) has a check on abilities. We'd probably just have to check for Prankster and if it is Prankster, then iterate over |set.moves| and look up...
These caveats apply to all situations, so I think we can generate a "SwagPlay Index" of sorts relatively easily where the same caveats apply to every single instance. I have a bit too much work to do tonight to get this done immediately, but I'll put it on my list of things to program.
1...
I believe this is correct way to go about this, not just with Slowbro but for analyzing match ups in general. We can easily estimate favorable vs. unfavorable PrankSwagPlay match ups in this way.
There's a bit of extra complexity with leftovers to make the model better, but I think this is...
I welcome the respected Chou Toshio to the discussion!
I will like to dispute the point that "degree of competitiveness" being totally subjective. I refer to the OP's definition of uncompetitiveness:
Given this unofficial definition, uncompetitiveness by definition is quantifiable. We can...
(a) I concede that SwagPlay can in rare cases win games 100% by luck and that some users do attempt to play with this in mind. With really terrible, terrible luck even a Chansey can be defeated by confusion. For me, the fact that these is counter play means that it isn't PURE luck and that the...
I agree that the slippery slope is an insufficient argument for the anti-ban crew.
(a) I believe that many matches without Swagger can be won by just luck, but do not destabilize the idea that it is a skill-based game. I believe empirically we can assume that a certain degree of luck is...
That's a consistent perspective. I understand your points.
I concede that SwagPlay can let a less skilled player beat a more skilled one, but I think that's true for many other legitimate strategies because of crits/misses, unlucky status effects, etc, etc. I also concede that you can make a...
Minor correction: 25/75 check to move and 25% speed.
Part of strategy comes from the valuation of turns. The worst thing that a SwagPlayer can do is Foul Play during your lost turn, which is a rather unique attack because its effectiveness varies so widely based upon the opponent. The opposing...
There are attacks that outright sleep the opponent, and they've existed since before the Overcoat/Grass type buff (Admittedly, this is somewhat contained in the Sleep Clause to stop this from destroying a team entirely, but this is far more potent than confusion). Also, similar arguments can be...