Recent content by Scrawly

  1. Dugtrio

    I'll admit that adding an extra immunity (and to ground!) certainly improves the original immensely, but it's still far too situational to be genuinely useful. I only have six teamslots, and this set will be competing against a whole lot of other, more reliable sweepers that have the capacity to...
  2. OU Leads

    I've got a Dragonite in lead position, more or less arbitrarily. If I see a Genesect in the opposing team preview, I leave it there. Game starts, I shrug off the Ice Beam with Marvel Scale and KO back with Fire Punch. It's a freak trick, but it's surprisingly effective. When I use to run a Sun...
  3. Garchomp and Sand Veil Discussion

    (Turns out I went from citing this a little bit to really a lot. If you haven't read it yet, do.) It's amazing how knotty an issue this has become. However, I'd suggest that there are two major points in contention here: the degree to which luck is appropriate in the metagame and whether Smogon...
  4. Amoonguss: Just Amoonguss

    I've been running Stun Spore over HP Ice to some success. Slowbro covers Gliscor et al to my satisfaction, and it can be fun to cripple the designated sleep clause monkey and still pose a threat. Stun Spore, unlike Toxic, will prevent dragons from ravaging a team on the switch-in--if that's...
  5. Ability Tiering Thread and General Ability Discussion (Final Check)

    Sand Force: Change Tier Mold Breaker: Change Tier Moxie: Change Tier Magnet Pull: Change Tier Quick Feet: Change Tier Sturdy: Abstain Speed Boost: Change Tier Magic Guard: Change Tier
  6. Ability Tiering Thread and General Ability Discussion (Final Check)

    Speed Boost to S Tier Ham strung only by awful distribution. This is not a listing of the most effective abilities in the metagame, but of the most theoretically effective abilities on their own merits alone. Speed Boost is so good that it defines the Pokemon that get it--if given even a...
  7. Ability Tiering Thread and General Ability Discussion (Final Check)

    Certain abilities--Forecast, Wonder Guard, Zen Mode, a few others--are defined by the Pokemon that use them. Shedinja's unprecedented 1 HP makes it clear that Wonder Guard was designed for no one else. I don't believe these abilities can be truly tiered, and should be listed separately. ---...
  8. Chlorophyll Sweepers

    Mamoswine's a dragon slayer. Suns teams tend to be weak to dragons, cos of the whole Grass-Fire focus. With regard to Sawsbuck, the Mach Punch weakness is kinda a let down: it discourages setting-up a Sword Dance. I prefer to use a choice band set. It's got an extra coverage move on the SD set...
  9. Most improved Pokemon (NO DW ALLOWED)

    I'd probably have to put forward Gengar. It found a niche with an accuracy boost to Disable just in time for a glut of easy switch-ins that only carry one move to get through its immunities. Compared to the out-done choice user of last gen? Lovely.
  10. Breloom

    If you'll waltz by the Uber RMT, you'll see a specific team--a team that peaked at 32 just-so's-you-know--does run a Darkrai without Dark Void. The wonderful thing about Pokémon with "signature" moves is that it takes an awful lot to disabuse an opponent of the notion that they do not have it...
  11. Shooting Yourself in the Foot for Fun and Profit

    Thanks for your support. I'm glad you enjoyed it. Also, whose idea were the Lovediscs? It's adorable. I got into Smogon at the tail end of RSE, with a different account IIRC. Much of it is probably nostalgia, but I remembering enjoying the warstories an awful lot more. I actually thought of...
  12. Breaking the Mold: Volt-Turn meets its worst nightmare

    I'd been wondering how this team would play ever since I came across it in the RMT forum--it seems to work a lot better than I thought it would. If that sounds like a backhanded compliment, I'm sorry. I'm having trouble articulating just how cool I think the team is. The battle was excellent...
  13. The Alpha Stages

    The battle was excellent, esp. the risk you took around turn 32 . Thank you for sharing this.
  14. Leads

    I generally use a Choice Scarf Infernape. Poor Ninetails, cursed with a decent base speed state, is forced to cede control of the weather to any other starter that wants it. The SR weakness doesn't help--it's more important for Sun teams to deal with enemy weather starters quickly than it is for...
  15. Shooting Yourself in the Foot for Fun and Profit

    I did, down the bottom of the post. I didn't realise I referred to a Pokémon by nickname. I can fix that, at least. Thanks.
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