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I have a few of things I wound like to bring up for discussion. Mostly just to see how other people are thinking about a few things I've come to like.
First: Mega Diancie-Good "anti lead" to shake up teams plans, or just something with insane stats let down by lousy HP? I have found very good...
Greninja-Ash from A+ to S: Agree Its not often I day "oh dear" but when I see a Greninja that doesnt change types, my #1 priority immediately become to eliminate it ASAP, hopefully before it transforms and kills 2/3 of my team. I am extremely dedicated to my game plan, anything this scary should...
I have always liked the concept of sand offense. But I'm either doing it wrong (possible), incompet (also possible, but unlikely), or have bad luck. For whatever reason it just seems like Excadrill is as frail as tissue paper when I use it.
This is my current "main" OU team. It is about the seventh iteration of a similar squad, making subtle improvements as I go. Now its time to get some real heavy feedback. Something about teams I build, I always try to have a primary and secondary role for each PkMn.
Diancie-Mega @ Diancite...
I have been cycling moves in that slot, and have gotten a lot of milage out of Drain Punch, so that's likely what I'm sticking with. This way I have a 100% accuracy Fighting move (HJK has always scared the hell out of me) and HP recovery as well.
Diancie-Mega @ Diancite
Ability: Magic Bounce
Shiny: Yes
EVs: 240 HP / 96 Def / 60 SpA / 96 SpD / 16 Spe
Modest Nature
IVs: 0 Atk
- Power Gem
- Earth Power
- Protect
- Moonblast
I came to the realization that many teams in this era are super defendant on their lead slot. At...