Recent content by Shiny Missingno.

  1. Team HaxZard

    I like the overall idea of the team, but a few things could still be improved. Recover is useless on something as frail as Smeargle. I kind of like your idea of using Smeargle as a makeshift rapid spinner, but you'll still find yourself having a hard time switching him into an attack. But...
  2. Caution: Reduced Speed Ahead (UU Trick Room RMT)

    Thanks for the advice Terrador. After testing both out, it seems flame orb is the better choice, even if it's still a small advantage. I like the idea of Claydol BlackScizor, and I actually used to use one on this team. I got turned off by its lack of recovery and base 75 speed, but maybe...
  3. Finding the Holes in UU (UU RMT)

    Good looking team, but here's one quick piece of advice: switch double-edge with facade on Clefable. With the toxic orb, facade gets powered up to 140 (210 with STAB) base power. You get 20 (or 30 with STAB) extra base power over double-edge with no drawbacks.
  4. Caution: Reduced Speed Ahead (UU Trick Room RMT)

    Thanks for the vote of confidence. I don't think I'll be seeing Snorlax or Weavile in UU any time soon, so I'm not too worried about them. However, there are a few sucker punch users I've forgotten about, such as Hitmonlee, like you said. I guess I never realized how many pokes can learn...
  5. Caution: Reduced Speed Ahead (UU Trick Room RMT)

    UU Tricky - A UU Trick Room Team Sup Smogonites, I have here a Trick Room team that I'm pretty proud of. In a metagame that's so heavily focused on speed, Trick Room teams can be quite deadly if well designed (and well played). With the focus being not on speed, but rather lack thereof...
  6. My OU team, with some special mindgames (?)

    Nice team. However, there are still a few things that could improve it, which is what's so great about this board. First off: This is a very good idea. Iron Ball gives the same 50% drop in speed, but also makes flying types and levitating pokes susceptible to ground attacks and entry...
  7. My TEAM FOR Platinun BT

    I also used a Slaking in BT with pretty good results. One thing I found useful on him was Giga Impact. Now usually this would be advised against, but with only 3 pokes on each team it isn't that big of a deal. Slaking will usually be trying to clean up whatever Gengar and Garchomp can't...
  8. My Mostly UU Team RMT

    I like your team, but here are a few things that could help out. As the above poster stated, 252 is the max amount of EVs that will make a difference, so you can free up a few extra EVs to use elsewhere on each of your pokes. I like the Ninjask + Marowak combination, but having Ninjask as...
  9. Sand Attack! [OU RMT]

    I'd switch Kingdra's ability to sniper, since you'll find that you won't get much use out of swift swim. It will only be helpful if your opponent is running a rain dance team, and even then, Tyranitar's sand stream negates that whenever he switches in.
  10. Lady Luck is a bitch (hax based OU RMT)

    This would actually be a pretty nifty way to bypass Own Tempo pokemon (Slowbro, for instance). Unfortunately, Rotom and Starmie are both genderless. And Gallade has to be a male. I guess I could drop heal bell on Dairy, or drop aura sphere and try attract on Hershey. A mono-attacking...
  11. Lady Luck is a bitch (hax based OU RMT)

    Sup everybody, this is my first time posting a RMT, hoping it goes well. As you may have inferred from the thread title, this team is based around taking advantage of everyone's most hated foe, random chance, and making it work in my favor. This team specifically focuses on paralysis...
Back
Top