Recent content by Shoot For Zero

  1. Shoot For Zero

    Showdown Art Room Contest: Ability Shift

    Brace yourselves, for this tier brings the quad-pitted BO wrath of Stench Machamp! I know you're all jealous of my artistic abilities, so I also included the head by itself: http://i.imgur.com/JvUi9cE.png
  2. Shoot For Zero

    Baton Pass - its role in the metagame and possible solutions to nerf full Baton Pass chains

    I think banning Scolipede is less effective than a cap, but Scolipede (its ability to go +3 in a turn and pass it much more consistently than Smeargle, Venomoth, Shell Smashers, &c.) pushed the strategy into unfair territories. I fully expect a cap to be implemented if there was one for the ADV...
  3. Shoot For Zero

    Baton Pass - its role in the metagame and possible solutions to nerf full Baton Pass chains

    It's cool; I thought about bringing it up when I first hopped on this thread, but wasn't sure why nobody was running it. Showdown told me it was an illegal combo, so I looked it up. Yes, we have lost weather, and Game Freak has laid a boon on the competitive battling community by removing...
  4. Shoot For Zero

    Baton Pass - its role in the metagame and possible solutions to nerf full Baton Pass chains

    Where was Baton Pass in BW without Scolipede? Xatu can't run Magic Bounce + BP (Natu learns BP in XD, which came out before Magic Bounce).
  5. Shoot For Zero

    Baton Pass - its role in the metagame and possible solutions to nerf full Baton Pass chains

    This is an opinion. It uses my logic. This is a prediction. It is based on Smogon logic. I wasn't sure whether to reply to your loaded question with an actual answer or not, but I might as well. Espeon is a balanced passer because it can handle special attacks while Calm Minding, but falls to...
  6. Shoot For Zero

    Baton Pass - its role in the metagame and possible solutions to nerf full Baton Pass chains

    Baton Pass Espeon isn't broken on its own and has uses outside of BP chains. If you want to know more, you can read the thread you've just posted in.
  7. Shoot For Zero

    Baton Pass - its role in the metagame and possible solutions to nerf full Baton Pass chains

    A full Baton Pass chain breaks the game. A full Baton Pass chain is 5 Pokes on a team with BP. A 6th BP member weakens the team. Ideally, the 6th member will be a mixed sweeper to take advantage of all the boosts; Lucario would work well. At 4 members BP is no less viable and has room for...
  8. Shoot For Zero

    Baton Pass - its role in the metagame and possible solutions to nerf full Baton Pass chains

    You make a balanced team. Offensive teams in OU usually run a bulky pivot like Rotom-W, which can volt switch, or a Stealth Rocker. A lot of defensive teams run a sweeper (or 2) to clean up the opp's weakened Pokes late game and to put pressure on other defensive teams to make them use up their...
  9. Shoot For Zero

    Baton Pass - its role in the metagame and possible solutions to nerf full Baton Pass chains

    Then Substitute + Protect + Baton Pass on a set. My point was it doesn't matter if those Yanmega/Sharpedo sets get nerfed because they were mediocre before. I like it, Stored Power is gimmicky, but it doesn't really fix the problem; now BP player runs HP Grass for Quag and passes to something...
  10. Shoot For Zero

    Baton Pass - its role in the metagame and possible solutions to nerf full Baton Pass chains

    If a Poke has a broken set (BP chains break the game) Smogon has set a precedent of banning Pokes with sets that don't break the game in OU. Why? Every Poke can run a moveset that isn't broken. Rest/Sleep Talk/Toxic/Confusion Mewtwo isn't broken (and is even bad) and it's not in OU because a...
  11. Shoot For Zero

    Baton Pass - its role in the metagame and possible solutions to nerf full Baton Pass chains

    Here's one more suggestion: Ban Substitute/Protect + Speed Boost on a set. That lets priority (Talonflame, Mega Pinsir) reliably check Scolipede, and keeps it from getting a free +1 speed pass on Turn 2 in most other situations. It also forces the BP player to make a decision Turn 1 instead of...
  12. Shoot For Zero

    Baton Pass - its role in the metagame and possible solutions to nerf full Baton Pass chains

    Right now, BP chains are like zero-spread BRs (except better since they weren't hitscan in Halo 3). BP is what will homogenize the metagame if we do nothing about it because the strategy will never need to adapt to any changes in the meta unless the strategy is changed itself. It's the Swiss...
  13. Shoot For Zero

    Baton Pass - its role in the metagame and possible solutions to nerf full Baton Pass chains

    The debate is leaning towards a cap at 3 or 4. This is a grey area. The thread can't possibly gather enough data to decide either way. A cap would need testing. Without a testing on the table, we discount one of the best (and easiest to implement) suggestions to nerf BP chains. That's why the...
  14. Shoot For Zero

    Baton Pass - its role in the metagame and possible solutions to nerf full Baton Pass chains

    I like the cap, and I like it at 3, but it does need suspecting.
  15. Shoot For Zero

    Baton Pass - its role in the metagame and possible solutions to nerf full Baton Pass chains

    It's tough. I'd be fine with a cap, but we definitely need a vote. A vote on whether BP chains should retain a presence in the OU metagame (or simply be nerfed), then how to accomplish the first vote's result. I believe whatever change occurs has already been stated in this thread.
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