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Thanks, even heuristic damage calcs would be huge - I'm thinking of doing a combination of tree-exploration and RL -- using expectimax tree exploration with RL-learned values as the reward (for VGC).
I also found an edge-case in double_battle.available_moves where the current implementation...
Awesome - I'm starting to explore creating several bots for VGC! Will you plan to support damage calcs? (and battle simulations for tree exploration?) A package would be helpful and the most helpful would be native support for exploration speed