Recent content by Sinning

  1. Other Silly Things You've Seen On The OU Ladder: V2

    Yeah, I guess I haven't had much experience with Latis this gen, and last gen it was all about special attacks. Looking at Latios' base attack, that's actually not a bad set.
  2. Other Silly Things You've Seen On The OU Ladder: V2

    Was using a stall team earlier on the ladder and my opponent sent out latios. Stayed in with my specially defensive heatran as I expected a draco meteor, and I got hit with earthquake. Can you even make this shit up?
  3. SwagPlay, evaluating potential bans (basic definition of "uncompetitive" in OP)

    A pokemon's place in OU is of no importance if we truly care about competition. We do not care that sometimes peoples' favorite pokemon are not useable. We simply care to create a fair game, and we don't care if klefki or liepard loses it's best utility by removing an unfair strategy. Perhaps...
  4. SwagPlay, evaluating potential bans (basic definition of "uncompetitive" in OP)

    No, I just failed to draw comparisons to the utilization of the tactics. Once induced, they do have similar effects, and you did make a good comparison here. The problem with the comparison is the utilization of the strategy. A player cannot "outplay" the spamming of swagger in a sense, and it...
  5. SwagPlay, evaluating potential bans (basic definition of "uncompetitive" in OP)

    Performing multiple grabs is a legitimate tactic, because at no point is the situation ever turned into a series of coin flips. " at some point your oppnonent will get a grab on you if they are skilled enough or in the case of swag play it will cause one of your pokes to hit itself in confusion...
  6. SwagPlay, evaluating potential bans (basic definition of "uncompetitive" in OP)

    While choosing to switch out does, in a way, keep a player's autonomy in tact, the degree of autonomy retained is still far too low, given that due to prankster, the pokemon switching in is immediately forced into a game of chance. This is unreasonable, I'd argue, since there is nothing to...
  7. SwagPlay, evaluating potential bans (basic definition of "uncompetitive" in OP)

    No. Once again, as nice as it would be to be able to argue this with the use of numbers, the argument has nothing to do with whether counters exist (they do) or how effective they are at keeping you in the game. This is a problem that can only be argued through subjective reasoning, since our...
  8. Pinsir Sweeps Everything

    A suggestion I'd make is changing mandibuzz' ability. Overcoat, while not incredibly useful, is not nearly as counter intuitive as using weak armor on what's supposed to be your physical wall. Also you're more likely to run into sand damage than having your defense lowered, so I'd suggest...
  9. SwagPlay, evaluating potential bans (basic definition of "uncompetitive" in OP)

    I confused confuse ray for supersonic. I'm going to stop posting for the night because I'm pretty brain dead at the moment.
  10. SwagPlay, evaluating potential bans (basic definition of "uncompetitive" in OP)

    Banning swagger is probably the best thing to do if we're going to implement a ban. Confusion itself is not a problem, and if Confuse Ray were used instead of swagger on these sets, it would probably be fair enough. The problem with Swag Play is that it is so easy to force your opponent into...
  11. SwagPlay, evaluating potential bans (basic definition of "uncompetitive" in OP)

    I disagree entirely that Kyurem crushing stall teams is anything similar to Swag Play. The thing is, Stall (and this also applies to heavy offense) and any other unbalanced form of play will eventually be steamrolled by something. That's the nature of not playing a balanced sort of team. The...
  12. SwagPlay, evaluating potential bans (basic definition of "uncompetitive" in OP)

    Ah, you're clever. But see, had you actually taken the time to read the definition of uncompetitive in the OP, you'd have noticed that "guaranteeing victory" is not part of determining whether something is competitive or not. The only thing that matters is whether it removes autonomy or not, and...
  13. SwagPlay, evaluating potential bans (basic definition of "uncompetitive" in OP)

    Absolutely not. If anything it promotes a balanced approach to team building, rather than allowing players to just play a team of passive mons in order to stall out the game. It does not prevent an entire style of play just because it may crush it. It in no way removes an opponent's ability to...
  14. SwagPlay, evaluating potential bans (basic definition of "uncompetitive" in OP)

    There is no reason to do that. He's provided some cool sets earlier, most notably slowbro, chansey, and sylveon. The discussion of counters is so irrelevant though, guys. Counters exist to everything, however this does not change the fact that things deserve to be removed from the game. All...
  15. SwagPlay, evaluating potential bans (basic definition of "uncompetitive" in OP)

    I disagree completely. Confuse Ray is vastly different than swagger due to accuracy of the moves and also swagger's boost of attack.
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