Recent content by slimestudios

  1. slimestudios

    Metagame Champions OU Metagame Discussion

    i'm gonna preface this by saying -- i'm not good at this game at all, so if i'm wrong on anything that's my bad throw rocks at me that aside, i think the Item Clause situation is tough: i could see it later down the line when there's more than 3 good items available, but as it stands: - bulky...
  2. slimestudios

    Format Discussion Super Staff Bros: Ultimate Discussion

    so, uh, isn't Perfect Mimic supposed to have a chance to fail? https://replay.pokemonshowdown.com/gen9superstaffbrosultimate-2567068180 https://replay.pokemonshowdown.com/gen9superstaffbrosultimate-2567072989
  3. slimestudios

    Format Discussion Super Staff Bros: Ultimate Discussion

    when Ausma takes out a Pokémon that has transformed into a Fennekin through Sigil's Storm, that Pokémon reverts back to its original species after dropping to 0 HP, which causes an error due to the Pokémon not initially being recognized as having fainted (notice how Princess Autumn is at 0% in...
  4. slimestudios

    Sticky Smogon Sprite Project

    the full sheet can be found here -- each sprite is 40x30 so you can use an online tool like ezgif to cut them that said, i will concur that for lazy people like me, it can get pretty tiring repeating this process to add new things to my existing projects whenever a new batch of goobers...
  5. slimestudios

    Custom 3D Animated Renders

    noticed that a good number of the base Z-A megas are animated now, they look great :) (although, my condolences to the poor soul(s) that have to tackle Mega Floette and Zygarde)
  6. slimestudios

    Format Discussion Super Staff Bros: Ultimate Discussion

    predictably, it just resets on switch for whatever reason (please forgive the 35 turn replay) (also, Meat Grinder visually persists on Baton Pass, but does nothing until reapplied?) since i've apparently dubbed myself this thread's requisite no-life bug tester
  7. slimestudios

    Format Discussion Super Staff Bros: Ultimate Discussion

    honestly my guess here is that Grass Gaming is just recycling Sappy Seed's code, and it appears that either: 1. nobody ever got around to removing reflectable: 1 from the move flags 2. something in the move needed rewritten or reverted and reflectable: 1 got brought back when Seed was re-pasted...
  8. slimestudios

    Format Discussion Super Staff Bros: Ultimate Discussion

    alright yeah, a couple tests later it's absolutely a Stored Power issue: highlights include almost 30% self-damage on a Roost crit and +6 YCI being a 2hko on Swiffix replay here (the custom rules were to make testing easier, to my knowledge nothing about them should affect results)
  9. slimestudios

    Format Discussion Super Staff Bros: Ultimate Discussion

    as you mentioned in the replay, Concrete Over Water activates before damage is dealt, and thus likely activates before the accuracy check is ran (in fact, since it happens with onTryHit i presume it's happening around when type immunity/Protect is checked for? since a move blocked by those never...
  10. slimestudios

    Minisprite Recolors

    huh, i'd forgotten about this thread so, uh, hello! different account, obviously, but i did still get around to these! honestly not happy with Inteleon but the palette website doesn't show more than 3 colors anymore so i had to work with what i could, hope these work nevertheless?
  11. slimestudios

    Needs Triage Bug Report - Client

    What type of bug are you reporting? Client What is the bug? so, this is obviously not practical in the slightest -- and as such, i'm not sure if it's any kind of  priority -- but, in trying to see if the "making Paras take 0% from Chi-Yu Overheat" setup is possible, i may have accidentally...
  12. slimestudios

    Sticky Smogon Sprite Project

    the ogers!!!! sinistcha!!!! me? biased? not in the slightest! that aside, these sprites are great as always, super fun to look at -- if i may ask, though, what are the plans for the Maskless Ogerpon sprites? were those just done for completion? (and getting to see the lil cutie's Shiny)
  13. slimestudios

    Format Discussion Super Staff Bros: Ultimate Discussion

    please mind the really odd battle (testing aQrator's intro vs. WarriorGallade kinda went off the rails quickly) but... Ganjafin's Gambling Addiction seems to have weird interactions with form changes (i.e Sigil's Storm); seen here (Turn 81)
  14. slimestudios

    Mechanics Triples: Pokemon should never have the shift option on a recharge turn / locked move

    What type of bug are you reporting? Unsure What is the bug? the [Must Recharge] condition is not visually removed after a shift to center, although a 'mon does still become able to act Are you able to replicate it? If so, how? it's replicable by setting up a Triples game with 1 (or more)...
  15. slimestudios

    Custom 3D Animated Renders

    so...i was browsing the oldgen analysis pages during a rabbithole (as one does) and noticed something interesting; Mega Steelix's debris loops properly now? i was wondering if that was done as part of this project or if it was a manual GIF trim (after all, Steelix itself loops slightly off now)...
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