Recent content by snake

  1. snake

    CAP 36 - Art Poll 3

    StephXPM Scepticskep EnderTrenton
  2. snake

    CAP 36 - Part 9 - Moveset Discussion

    Minor optimization: I’m somewhat skeptical that Tera Ground is a good defensive Tera on its own, especially when Tera Electric does what we want Tera Ground to do and boosts Thunder. Tera Fairy is a better alternative that lets CAP36 resist Kingambit Sucker Punch and Revenankh Drain Punch. That...
  3. snake

    CAP 36 - Part 9 - Moveset Discussion

    I fleshed some thoughts out a little bit more yesterday in the discord and wanted to reflect it in the thread rq. This isn’t directed at Guingil specifically but the context here helps me start the post a little more easily. Frankly I’m not sure if the base form has the time to accomplish all...
  4. snake

    CAP 36 - Part 9 - Moveset Discussion

    To expand on my previous post a little: In my eyes, having CAP36 be more reliant on pure damage output and status effects encourages CAP36 to want to transform after spending the early game in base form. The base form will get some solid damage in and spread some status, but eventually it’s...
  5. snake

    CAP 36 - Part 9 - Moveset Discussion

    Echoing Rabia here mostly. Psychic Noise is a niche tech move at best and complicates our matchup into Mollux at worst. I also agree with allowing all of Thunder, Blizzard, and Knock Off, at least for 1.0. I think we know less about how the transformation mechanic will affect CAP36’s viability...
  6. snake

    CAP 36 - Stat Spread Poll 2

    SunshineFuture dex kenn
  7. snake

    CAP 36 - Stat Spread Poll 1

    Da Pizza Man SunshineFuture dex kenn ausma
  8. snake

    CAP 36 - Part 7 - Stat Limits Discussion

    Going to focus on this question for this post. I think it makes sense for speed, much like special attack, to be similarly decent, but not great. Decent speed allows CAP36 to force switches a little more easily, as it can inflicting burns before physical attackers can move artificially inflates...
  9. snake

    CAP 36 - Part 7 - Stat Limits Discussion

    It’s a bit of a hindrance, but I think with the right state spreads, there are good advantages to transforming. Getting a second useful STAB in Ice - because it’s never running Flash Cannon - is fairly useful on its own. The base form really needs good natural bulk to be able to chip down...
  10. snake

    CAP 36 - Part 6 - Defining Moves

    I think we can pick something more impactful and interesting than a burn chance, but willingly adding a move with a 10% chance to freeze, as thematic as it would be, doesn’t seem very responsible. I think there are other options that are better. While a +1 special attack raise is a little too...
  11. snake

    CAP 36 - Part 6 - Defining Moves

    It’s easier to answer the questions when I answer up front: we should build CAP36 with Inferno and Thunder. The combination of Inferno and Thunder allows CAP36 to apply status and damage simultaneously, with basically only Garganacl able to take on the combination. These are valuable tools...
  12. snake

    CAP 36 - Part 4 - Ability Poll 2

    No Guard
  13. snake

    CAP 36 - Part 4 - Ability Poll 1

    No Guard Lightning Rod Storm Drain Purifying Salt Regenerator
  14. snake

    CAP 36 - Part 4 - Ability Discussion

    I didn’t get a great chance this week to answer the questions earlier, but generally, abilities that help our cleaner form’s offenses are useful. If we don’t plan on having setup via moves, supplying some way to boost our offense with ability seems natural. Even getting a +1 boost can help based...
  15. snake

    CAP 36 - Part 3 - Typing Poll 2

    Water/Ground --> Water/Ice Fire/Steel --> Fire/Ice Grass/Steel --> Grass/Fire
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