Recent content by SnakeNet

  1. SnakeNet

    Metagame SV OU Metagame Discussion v3

    The beauties of Sleep Clause. Unless your team is *only* physical attackers you should either switch in an expendable member to be put to sleep, and then switch in either a pokemon faster (meowscarda, greninja, talon, dragapult etc etc) which can just OHKO the mon (meow ONLY if running banded/if...
  2. SnakeNet

    Metagame SV OU Metagame Discussion v3

    Brambleghast @ Leftovers Ability: Infiltrator Tera Type: Grass EVs: 4 HP / 252 Atk / 252 Spe Jolly Nature - Poltergeist - Strength Sap - Power Whip - Leech Seed what i've been running, with veil being a thing i pref infiltrator over wind rider i like seed to get some chip in and...
  3. SnakeNet

    Metagame SV OU Metagame Discussion v3

    i just wanted to hit home the point that it wasn't spammable because whenever i play randbats people seem to call the move a "no skill spam move" also the fact that i didn't see that part
  4. SnakeNet

    Metagame SV OU Metagame Discussion v3

    The main thing about Strength Sap is that it also allows poor mons with some niches to have their ability to be improved and get a better form of recovery that can be somewhat used reliably. SS also allows frail mons to try and live a hit it would normally die to. Example:
  5. SnakeNet

    Metagame Terastallization Tiering Discussion, Part II [CLOSED FOR DLC]

    Hey Zero, badass name. Goku almost died while training but hearing the ding sound on his phone from all the laughing emojis from his first post on this forum in a while got him seething like crazy and he is in an effort to improve So what I'm getting at is that a good mon in Gen 8 could be...
  6. SnakeNet

    Metagame Terastallization Tiering Discussion, Part II [CLOSED FOR DLC]

    + it locked a move slot + if you wanted coverage as a psychical attacker you had to give up some EVs if you wanted some good damage + it was 60 base power unlike tera which doesn't take up a move slot, allows for free coverage no matter your build and just allows you to do more damage (2x stab...
  7. SnakeNet

    Metagame Terastallization Tiering Discussion, Part II [CLOSED FOR DLC]

    252+ Atk Palafin-Hero Drain Punch vs. 252 HP / 252+ Def Dondozo: 69-82 (13.6 - 16.2%) -- possible 7HKO 252+ Def Unaware Dondozo Body Press vs. 0 HP / 252 Def Palafin-Hero: 71-84 (20.8 - 24.6%) -- possible 6HKO after Leftovers recovery Just like Junko says, beats with drain punch recovery
  8. SnakeNet

    Metagame Terastallization Tiering Discussion, Part II [CLOSED FOR DLC]

    I say that and then comment on tera, jus ignore that part Tera didn't invent that type of main issue that are you are talking about. People used to mega first turn and kill with the increased stats and someone forfeited, people got z-moved first turn and forfeited, people got dynamax swept...
  9. SnakeNet

    Metagame Terastallization Tiering Discussion, Part II [CLOSED FOR DLC]

    I'm not here to comment on what you said, but more on that replay. omm You are just horrible at this game. they tera into electric, kill your main mon and you just forfeit? before tera that typa stuff just existed. people faint someone's main mon and they forfeit, that jus how the cookie...
  10. SnakeNet

    Metagame Terastallization Tiering Discussion, Part II [CLOSED FOR DLC]

    Hey Return To Zero (may I call you zero?). I agree, it seems like my take could have been more worked on. Thoughts on my second idea, however?
  11. SnakeNet

    Metagame Terastallization Tiering Discussion, Part II [CLOSED FOR DLC]

    Hey guys, Goku here back again. Sorry for my last post, Vegeta taught me not to post such horrible takes here again (the funny reactions hurt my ego). Anyway, Goku's honest opinion on Tera is that it should have a partial ban. Goku isn't well versed with Showdown as much, but here is his take! A...
  12. SnakeNet

    Metagame Terastallization Tiering Discussion, Part II [CLOSED FOR DLC]

    tera is the same as dynamax >game mechanic that can make a losing matchup a clean sweep with 1 good play >super annoying to deal with if you didn't prepare for it >no way to work around it unless you bring a super specific moveset dynamax had no real moderation, so why should tera yes tera has...
  13. SnakeNet

    Like Pokemon-related Challenges? Introducing Trick House!

    soon, but currently there is only a discord
  14. SnakeNet

    Other Metagames SW/SH AG Power Trip Team

    Ribombee @ Heavy-Duty Boots Ability: Shield Dust EVs: 248 HP / 126 Def / 126 SpD / 8 Spe Timid Nature IVs: 0 Atk - Sticky Web - Baton Pass - Quiver Dance - Stun Spore The Ribombee is a key part of this team, the main goal is for you to lead with the Ribombee and use Sticky Web...
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