Recent content by Squirrel

  1. Team Gyarados OU RMT

    If your point in using electivire is eliminating counters rather than being a mixed sweeper, I'd like to suggest using dugtrio since it retains the immunity to electric but also traps (and easily kills in most cases) gyara's counters. Just a suggestion.
  2. New and "creative" moveset/EV spread thread. Mk. 4

    Here's a set I've been using to some success recently for aggron. Its effectiveness is best used when there are no entry hazards (and sandstorm is of course useful to an extent). Aggron @ Focus Sash Rock Head 8 HP / 252 ATK / 248 SPE Adamant Nature (+Atk, -SAtk) -Rock Polish -Head Smash...
  3. HGSS RMT

    Oh the topic of your dragonite's moveset, I'm quite sure with 0 SPA EVs and a Naughty nature, Fire Blast 2HKOs skarm after SR and lefties. Might want to give it a try. It also lets you give scizor and forry a slap in the face.
  4. Team Killer Angel (OU)

    For your ninjask problem, I'd simply suggest using taunt over earth power on heatran. If it subs first turn, you have free reign to set up SR then break its sub as it tries to X-Scissor you, or switch while you get your SR up. If it comes back in, rinse and repeat. With taunt, it can't re-sub...
  5. My Team

    Just as a friendly suggestion, read the RMT rules. You'll get much better rates that way - also take a look at some RMTs in the RMT archive to get a general idea of how it's done. Also, try getting a pikachu with a light ball instead of that raichu. The power difference is big. (OCD: per se*)
  6. Now kids, don't forget your three T's! (UU)

    If I could make a suggestion, I'd say simply to try finding a spot in your team for a mean look+baton passer as it is definitely a useful niche to fill. Umbreon comes to mind, as it can effectively trap an opposing pokemon and then allow you to bring in a trickscarfer and torment. 6 traps is gg...
  7. Team Reflex (UU)

    Is anyone else able to offer an opinion or a suggestion?
  8. Team Reflex (UU)

    I'm not really sure how I'm supposed to respond to you...I mean...I feel bad for picking on people that are clearly mentally retarded but sometimes I can't help it ]:.
  9. Team Reflex (UU)

    Okay, I'll test the Fire Blast/HP Flying on Houndoom. I'll also change that Superpower to Ice Punch, you make a good point about only being useful on registeel. I also do quite like the idea of that venusaur and I'll give it a try - I just hope that the lack of speed after that doesn't leave me...
  10. Team Reflex (UU)

    This is my first UU team (with some actual effort). For the past few months, I’ve been and OU battler and I decided it was about time I stopped seeing the exact same damn teams and strategies. This team was created as an offensive team, built to use cunning switches and prediction to take wins...
  11. NFE (For use in NU and UU Battles)

    I agree with Deccy, Dynamic Punch or Close Combat are much better options for machoke (as close combat's defence drop(s) won't matter if you're 1HKOing or stopped by a ghost anyway since you're scarfed).
  12. Mealdoy of Shadows

    Do you mean Rindo for grass? Wacan is for electric attacks.
  13. Team Wargarbl

    I've made changes, looking for new opinions!
  14. Team Wargarbl

    Oh yeah, you have a good point about that, I meant to change it yesterday actually, xD It also works for superpower. :)
  15. Team Wargarbl

    Oh, you do have quite a good point there. I think I'll keep the Occa and switch meteor mash with EQ, as getting rid of Heatrans, Apes and other fire types is really a step in the right direction. Thank you for pointing that out. I'd like to keep Explosion on metagross as a last resort for taking...
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