Recent content by SSpectre

  1. SSpectre

    Programming Luckless: A custom mode and client that redesigns the battle mechanics to eliminate as much chance as possible

    Just uploaded a major update: most moves that bypass accuracy checks have been given severity mechanics (including self-targeting moves), and many moves and secondary effects have been made binary. The 50% severity threshold for eating berries has also finally been implemented, three months later!
  2. SSpectre

    Programming Luckless: A custom mode and client that redesigns the battle mechanics to eliminate as much chance as possible

    It doesn't stack, with the exception of multi-hit moves that cause secondary effects, in which case it works like the second example you gave. It's a possibility for the future, but it would be quite complicated to figure out how it should work, given the different status conditions and...
  3. SSpectre

    Programming Luckless: A custom mode and client that redesigns the battle mechanics to eliminate as much chance as possible

    Switching mons works correctly now. And the Fire Blast text is fixed.
  4. SSpectre

    Programming Luckless: A custom mode and client that redesigns the battle mechanics to eliminate as much chance as possible

    I was able to see the replays before they expired. The 28-severity burn happened because the paralysis lowers both the power and severity of moves used. The other two are fairly simple fixes that'll be up in the next update. Edit: I really appreciate the feedback, by the way. It would be...
  5. SSpectre

    Programming Luckless: A custom mode and client that redesigns the battle mechanics to eliminate as much chance as possible

    Random battles work now. You're right about Protect. It says it's decreasing severity but doesn't change anything. Frustrating, because that was tested and working forever ago.
  6. SSpectre

    Programming Luckless: A custom mode and client that redesigns the battle mechanics to eliminate as much chance as possible

    Whoops, looks like I missed a couple things with Random Battles. Does Protect always succeed with 100 severity though? Its severity should divide by 3 with each consecutive use.
  7. SSpectre

    Programming Luckless: A custom mode and client that redesigns the battle mechanics to eliminate as much chance as possible

    http://luckless.imlgames.com/play List of mechanics changes: https://docs.google.com/document/d/1REOxJOieqko9QtogVynBwJgpO56uIV8_H4XzdMWyxZM/edit Made this initially as a school project and expanded it afterwards. It currently supports Gen 7 mechanics and tiers. In general, it works in the...
  8. SSpectre

    Random Battles Ladder Tournament - Qualifying Phase [Done]

    Forum Username: SSpectre PS Username: SSpectre Ladder Tour Alt: RBLT16S SSpectre
  9. SSpectre

    Random Battles Ladder Tournament - Qualifying Phase [Done]

    Forum Username: SSpectre PS Username: SSpectre Ladder Tour Alt: RBLT15Y SSpectre
  10. SSpectre

    Random Battles Ladder Tournament - Qualifying Phase [Done]

    Forum Username: SSpectre PS Username: SSpectre Ladder Tour Alt: RBLT14N SSpectre
  11. SSpectre

    Random Battles Ladder Tournament - Qualifying Phase [Done]

    Forum Username: SSpectre PS Username: SSpectre Ladder Tour Alt: RBLT13L SSpectre
  12. SSpectre

    Random Battles Ladder Tournament - Qualifying Phase [Done]

    Forum Username: SSpectre PS Username: SSpectre Ladder Tour Alt: RBLT12R SSpectre
  13. SSpectre

    Random Battles Ladder Tournament - Qualifying Phase [Done]

    Forum Username: SSpectre PS Username: SSpectre Ladder Tour Alt: RBLT11E SSpectre
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