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Just uploaded a major update: most moves that bypass accuracy checks have been given severity mechanics (including self-targeting moves), and many moves and secondary effects have been made binary. The 50% severity threshold for eating berries has also finally been implemented, three months later!
It doesn't stack, with the exception of multi-hit moves that cause secondary effects, in which case it works like the second example you gave. It's a possibility for the future, but it would be quite complicated to figure out how it should work, given the different status conditions and...
I was able to see the replays before they expired. The 28-severity burn happened because the paralysis lowers both the power and severity of moves used. The other two are fairly simple fixes that'll be up in the next update.
Edit: I really appreciate the feedback, by the way. It would be...
Random battles work now. You're right about Protect. It says it's decreasing severity but doesn't change anything. Frustrating, because that was tested and working forever ago.
Whoops, looks like I missed a couple things with Random Battles. Does Protect always succeed with 100 severity though? Its severity should divide by 3 with each consecutive use.
http://luckless.imlgames.com/play
List of mechanics changes: https://docs.google.com/document/d/1REOxJOieqko9QtogVynBwJgpO56uIV8_H4XzdMWyxZM/edit
Made this initially as a school project and expanded it afterwards. It currently supports Gen 7 mechanics and tiers. In general, it works in the...