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Since I assume there would also be reason to have a 0 speed ditto (for trick room teams), here are the values for zero speed IV's:
Neutral Nature
Level|Speed|Precision
53|55|Precisely 0
54|56|Precisely 0
55|57|Precisely 0
56|58|Precisely 0
63|65|Precisely 0
64|66|Precisely 0...
I think that saying counters are useless is wrong, because, aren't walls counters to sweepers? Granted, they are more general, but it's the purpose the same; to stop a sweep? And while they may not pose a 1 or 2 hit KO, won't they still win, in the long run? In a blissey vs alakazam match...
I was surprised that weavile survived that long. But then, I guess I just have this concept that all sweepers have to die in one hit. Pretty dumb of me, really.