Recent content by Suisho

  1. Suisho

    SwagPlay, evaluating potential bans (basic definition of "uncompetitive" in OP)

    A Calm Togekiss with only 4 SpA EVs using Air Slash vs. a Bold Slowbro with 252 HP EVs and 0 SpD EVs has a 99.9% chance to 4HKO after Leftovers recovery, according to the calculator. Air Slash has a 60% chance to flinch the opponent with Serene Grace. Let's not even involve Thunder Wave in this...
  2. Suisho

    SwagPlay, evaluating potential bans (basic definition of "uncompetitive" in OP)

    In the post of mine you quoted, I specifically directed Haunter to games 4, 5, 6, 7, 8, and 9. Why do you think I did that. Please check out those games and tell me which of them involve Electrodes. Your reply showed that you did not bother to check out any of those six games before hastily...
  3. Suisho

    SwagPlay, evaluating potential bans (basic definition of "uncompetitive" in OP)

    The ADV team refers to Tyranitar, Swampert, Dugtrio, Celebi, Blissey, and Skarmory. The SwagPlay team included Klefki and Tornadus-I amongst others. It is clear that you did not even bother to watch one single game I linked before replying. The point of running the test with an ADV generation...
  4. Suisho

    SwagPlay, evaluating potential bans (basic definition of "uncompetitive" in OP)

    I would recommend checking out Matches 4, 5, 6, 7, 8, and 9 here if you haven't already. Blissey was used rather than Chansey; and the team was a fairly standard all-purpose ADV OU team, definitely not what you'd call a stall team. If an ADV team with a Blissey can handle SwagPlay this well, I...
  5. Suisho

    SwagPlay, evaluating potential bans (basic definition of "uncompetitive" in OP)

    We don't have an Attraction or Paralysis clause either. The point with Swagger is that any problems it may have -- whether you are for or against banning it -- extend beyond its mere denial of agency. Therefore, it's important to point to more than its mere denial of agency as grounds for a...
  6. Suisho

    SwagPlay, evaluating potential bans (basic definition of "uncompetitive" in OP)

    Banning a move solely on the grounds that it is uncompetitive (something which, as defined by staff for the purposes of the discussion, removes agency from the player on the receiving end) sets a precedent that it is okay to ban any element of the game solely on these grounds. That the move's...
  7. Suisho

    SwagPlay, evaluating potential bans (basic definition of "uncompetitive" in OP)

    Perhaps. But even if they did, would they ban the sleep move, the ability, the creature, or a combination thereof? That's part of the point: it's absurd to say that we should ban all of Swagger just because a very specific perfect storm in the form of Swagger, Foul Play, Substitute, and priority...
  8. Suisho

    SwagPlay, evaluating potential bans (basic definition of "uncompetitive" in OP)

    First, you keep saying "autonomy" but I believe you mean to say "agency." Autonomy refers to, among other things, the capacity for an individual to make informed, un-coerced decisions or for a political entity to govern itself. Agency refers to one's capacity to act. Agency is what we're...
  9. Suisho

    SwagPlay, evaluating potential bans (basic definition of "uncompetitive" in OP)

    Swagger alone is neither much of a problem nor do I believe it is the problem. If you playtest the following four scenarios, I think you'll see why. (I would encourage everyone reading this post to do so. You needn't take my word for it. You needn't take anyone else's word for it either, pro-ban...
  10. Suisho

    SwagPlay, evaluating potential bans (basic definition of "uncompetitive" in OP)

    There's no need for personal attacks. Haunter expressly said in the OP post that they have no place in this discussion. Please. We're all friends here. We all want the best, healthiest meta even if we don't all agree on what that is or what it takes to get there. I understand Jukain's...
  11. Suisho

    SwagPlay, evaluating potential bans (basic definition of "uncompetitive" in OP)

    You're misrepresenting what I wrote. I'm not suggesting that in order to ban something you must prove that it 100% guarantees victory. I did write that if something 100% guarantees victory then it deserves a ban, but that should be a given and I hardly think you want to argue that point. What I...
  12. Suisho

    SwagPlay, evaluating potential bans (basic definition of "uncompetitive" in OP)

    Disprove that SwagPlay can enable a less-skilled player to beat a more-skilled player? There is no disproving that because it's a fact: SwagPlay has the potential to allow the less skilled to triumph over the more skilled. However, this is true of every strategy under the Sun. Imagine if someone...
  13. Suisho

    SwagPlay, evaluating potential bans (basic definition of "uncompetitive" in OP)

    The problem is that the people I am describing are calling for confusion's head on a silver platter rather than addressing the real problem at hand. The problem isn't confusion. The problem isn't Swagger. The problem isn't even Swagplay, uncompetitive though many may feel it to be. The problem...
  14. Suisho

    SwagPlay, evaluating potential bans (basic definition of "uncompetitive" in OP)

    Many of the people supporting a proposed ban of Swagger (or, more broadly, all status-category moves which induce confusion) keep suggesting that: Elements of chance are uncompetitive. Elements of chance therefore have no place in a competitive game. I'm going to have to disagree with the...
  15. Suisho

    SwagPlay, evaluating potential bans (basic definition of "uncompetitive" in OP)

    Don't forget what Haunter said in the very first post: Bold emphasis my own. We've not been corralled into discussing which of only three options we think is best: we've been invited to suggest other possible measures which would address the issue. But since you ask ... of the three options...
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