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I think the strength of Machamp is that it is risky to switch in a check because of the confusion. Azumarill, Pinsir and Medicham certainly do not like taking a Dynamic Punch AND confusion damage because of their sky high attack. Of course, they might not hit themselves in confusion but just the...
A weakness to Dark and a reliance on Eviolite this thing is just asking to get wrecked by knock off. Having your physical wall unable to switch into a knock off is a bit off putting to say the least.
Surely while Mawile is burned Skarmory and Venusaur can stall it out with Roost and Synthesis? Especially is Mawile needs to set up subs to use Focus punch on Skarmory.
I've always used Rotom-H or Mega Gyarados as checks to the standard Mega Mawile but after hearing about this dreaded SubFocus that I have luckily not yet encountered, I'm not really sure how one would deal with it after it has set up a sub. The only way for me would be to sacrifice a pokemon to...
But thats where the 50/50's begin. Say your opponent predicts you to predict the switch and so stays in on the heat wave with his Azumarill (as an example).
You're unintentionally telling us why it needs to be C rank. Mega Houndoom requires the sun to function well and without it, the sun is it's blood and without it Houndoom is fairly mediocre. So now you have to run Ninetales which isn't even OU any more or a weird Sunny Day set on a pokemon like...
You want to know why Donphan is not used over Hippowdon? It's not got anything to do with Rapid Spin, it's about recovery. Hippowdon has Slack off whereas Donphan does not.
Mantine on the other hand has access to recovery in Roost AND Defog to remove hazards. Both of which Gyarados does not...
The fact that Aegislash could run either a special or physical set puts anyone off switching in their physical or specially defensive wall to take the hit, forcing me to either sacrifice something as death fodder or let something else take a huge hit. Of course, I could take the coin toss and...
I find it odd why Game Freak decided to make a pokemon that can double as a wall and a powerhouse while being better at both than most pokemon that are devoted to attacking or defending.
Surely having a lure specially designed to take out a specific threat to your team puts you at a disadvantage when facing a team that does not have that threat?