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They made the same mistake with Oleana. An otherwise pretty fun and varied team...and then there's the Milotic that only has the attacking move Surf, two recovery moves, and Safeguard.
Shoutout to SwSh's Bronzong1 in the Battle Tower which will spend the entire battle doing nothing but cycling between sun, sand and rain even if you brought a rain team. It has Weather Ball. It just never uses it.
Not only is his team hilariously mismatched, but his Goodra (which has no...
The Volkner split when doing Sinnoh Hardcore/level cap Nuzlockes (particularly BDSP) is maddening. You have to navigate a slow Gym puzzle with SIX mandatory trainers that you’ll most likely have to fight with your backups due to Cyrus being only 1 level below Volkner’s cap (2 in Platinum), which...
I used Shed in spot duty for an ORAS Nuzlocke. It can easily deal with most of the Mossdeep Gym trainers with Swords Dance Shadow Claw (useful for experience management since the late-game margins are razor-thin), can solo Wallace after another team member gets rid of the Luvdisc, and...
I hate to say it, but honestly Krookodile in Z-A is a massive downgrade from its usual power level in every main series game it’s appeared in. It has middling bulk, loses both of its fantastic abilities, gets deleted by the Ice and Fighting-type coverage moves that a ton of trainers have, and...
https://replay.pokemonshowdown.com/gen9randombattle-2065631365?p2
A RandBats match I had a while back that culminated in a 66-turn staring contest between a Calm Mind/Will-o-Wisp/Draining Kiss/Shadow Ball Misdreavus and a Curse/RestTalk/Body Slam Snorlax that was unable to touch it until the...
More than once I flawlessly snuck up on a trainer in the Battle Zone, ordered my Pokemon to use a powerful special move with the advantage, and then had it blocked by a bush, completely blowing my cover.
It adds some extra challenge imo and forces you to pay attention to the boss at all times. If you leave your Pokemon out on the field during the AoE attack they will often blunder into its effects (Victreebel’s acid puddles are a particularly brutal example of this), but if the Rogue finishes...
Not sure how much people have run into this, but the Pokemon partner pathfinding is…interesting. Sometimes it can get annoying when they run directly into attacks or AoE damage by Rogue Megas, but it gets darkly hilarious in the overworld where they don’t seem to have any self-preservation. If...
It’s trial and error, but one thing I noticed is that some high-power moves (Close Combat and Solar Beam) have really long charge-up animations, which can be a potential hindrance in a game with real-time battling like this.