Recent content by SweetMochi

  1. New and "creative" moveset/EV spread thread. Mk. 4

    @ Age of Kings I'm amazed I never thought of those outcomes, I suppose I never met much status inducing or taunting foes for some reason or another. I suppose that set is more of a gimmick than anything then.
  2. New and "creative" moveset/EV spread thread. Mk. 4

    I think using Bibarel's underrated Simple ability to make it a sweeper could work. Of the analyses already on the site, bibarel is using either curse or amnesia, but not both. Using both, bibarel can reach +4/6 SpDef, +6 Attack, and +6 Defense in a 4-5 turn setup. Although this setup takes a...
  3. Help my UU team!!!

    If you're going to abuse Drapion's critical hit ability with scope lens, you should use more high-critical rate moves. Cross poison would be my suggestion, even with the decreased type coverage. If you won't use cross poison, then life orb would probably be more beneficial.
  4. The Beast that was Trapinch (UU Trick Room RMT)

    If you're trying to abuse Trick Room, why give trapinch a stall-based move such as Toxic? Trick room teams are usually hyper-offensive. Also, I suggest Rampardos over Rhydon because of his superior attack power, and his perfect placement in a trick room environment.
  5. Drapion's Angels (OU RMT)

    If this team is based around a drapion sweep, why limit his versatility with a choice item? Give him a life orb and swords dance (for if ninjask goes down) and pass him a couple speed and SD boosts from Ninjask to sweep.
  6. OU Gravity - Comments Please :]

    I believe Gravity teams should focus either on the abuse of Phazers and entry hazards, or extreme offense using the lower-accuracy moves that people would use less. You're team doesn't seem to do either. Not only that, but a gravity team needs multiple gravity-users. Of ~8 or 9 pokemon that can...
  7. Summer Sets on a Sunny Day (OU)

    You don't need so much speed evs or even a speed boosting nature on Jumpluff I think. 700 is just a bit overkill, you could allocate them in hp or the defenses to invoke the more stallish feel of your jumpluff. Solarbeam may look good with sunny day out, but especially on Heatran, a way to deal...
  8. The Iron Pantheon - An All-Steel Team (OU)

    First of all, Whirlwind > Roar and Roost > Steel Wing.
  9. Carnival Time! [OU RMT]

    I agree with d2m, keep leftovers on Dusknoir. Also, since you'll be moving first, most of the time a neutral EQ will be better than SE avalanche. You could change that to SR. Also use Shadow Punch over EQ on Dusknoir, because the rest of your team can cover most of what EQ will be targeting
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