Recent content by T.I.A.

  1. T.I.A.

    Resource Pet Mods Workshop Thread

    Off-topic but there's a Solomods thread for these types of projects. Use that instead.
  2. T.I.A.

    Pet Mod Megas for All v8 - Start of Paldean Season! | Please read the first post!

    Mega Rabsca Type: Bug / Fire Ability: Circle of Life (Once per battle, when the wielder is KO'd and its replacement switches in, revives with 1/2 max HP. Does not occur if the wielder is the last Pokemon active in the party. Upon activation, announces "The sun egg revived Rabsca!") New Moves...
  3. T.I.A.

    Pet Mod Trainer Support v2 - [COMPLETED (for now)]

    Name: Shauntal Effect: The first Pokemon that switches in uses Imprison, once per Pokemon. Description: Shauntal is a Ghost-type user and writer who writes biographies, so I thought Imprison would be an interesting description as she probably writes something that curses the opponent. Name...
  4. T.I.A.

    You're speaking the truth mate.

    You're speaking the truth mate.
  5. T.I.A.

    Pet Mod Trainer Support v2 - [COMPLETED (for now)]

    Name: Elesa Effect: Electric Pokemon switch out the first time they use a damaging move. Once per battle, but on a Per pokemon basis. Justification: Elesa uses Volt Switch as her TM move, so that's really about it. Makes the few good Electric-types have some unique interactions, though I think...
  6. T.I.A.

    Pet Mod Gen 9 Crossover Chaos (Ver. C)

    Uh, not to be picky but remove Victory Dance and Simple from Pit, and the status chance from Inferno Flash. First one turns Pit into what could amount as an UUber-tier mon in this highly restrictive metagame, and maybe you should, IDK, have to risk giving status before switching rather than...
  7. T.I.A.

    Resource Pet Mods Submissions Thread

    Pet Mod Name: Bizzaro World Pet Mod Mascot: Unown ? and ! Pet Mod Concept: A complete overhaul of effectively nearly everything that Pokemon has provided to us. Obviously some fundamental ideas will still be kept (or modified slightly), but basically every vanilla move, ability, item, Pokemon...
  8. T.I.A.

    Resource Pet Mods Workshop Thread

    Pet Mod Name: Bizzaro World Pokemon Pet Mod Mascot: Unown ? and ! Pet Mod Concept: A complete overhaul of effectively nearly everything that Pokemon has provided to us. Obviously some fundamental ideas will still be kept (or modified slightly), but basically every vanilla move, ability, item...
  9. T.I.A.

    Resource Pet Mods Workshop Thread

    I was just thinking too complex on how to implement it. As in I was thinking of requiring 2 party members to activate the move and how it'll be a bit cumbersome to make it work in Singles.
  10. T.I.A.

    Resource Pet Mods Workshop Thread

    I'd imagine that these be mostly relegated to Double battles, cause it'd be busted in Singles, not to mention complex.
  11. T.I.A.

    Pet Mod GlaceMons - Playtesting; OU is done! | Please read Post #540!

    Yeah, forgot that when i was editing the desc from Cheap Shot.
  12. T.I.A.

    Pet Mod GlaceMons - Playtesting; OU is done! | Please read Post #540!

    Moves: Name: Last Respects Power: 60 Accuracy: 100% PP: 16 Category: Physical Type: Ghost Effect: Gains +20 BP for every fainted ally on the user's team, capping out at 160 BP. Priority: 0 Flags: None Potential Pokémon With This Move: Greavard, Basculegion, Chandelure, Dusknoir, Spiritomb...
  13. T.I.A.

    Pet Mod Super Smash OMs [Final Slate]

    Oops, rare G-Luke doublepost.
  14. T.I.A.

    Pet Mod Gen 9 Crossover Chaos (Ver. C)

    Pokémon: Meta Knight Origin: Kirby Intended Tier: OU Typing: Fighting/Flying Abilities: Unburden / Galaxia / Emergency Exit (Hidden) Moves: Sacred Sword, Close Combat, Upper Hand, Vacuum Wave, Mach Tornado, Acrobatics, Hurricane, Air Slash, Night Slash, X-Scissor, Rock Slide, Stone Edge, U-Turn...
  15. T.I.A.

    Pet Mod Eternal Pokémon: Slowpoke, Croconaw, Clauncher & Sliggoo

    Eternal Pokémon: Eternal Kirlia New Stats: 68 (+30) / 100 (+65) / 55 (+20) / 100 (+35) / 85 (+30) / 109 (+59) Signature Move: Sufferage Waltz (Fairy, 70 BP, 100% Acc., 16 PP, Physical, inflicts Poison on the user before using the move. Has 2x BP if the target has a non-volatile status...
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