Recent content by TauNeutrino

  1. TauNeutrino

    CAP 33 - Part 15 - Flavor Ability Discussion

    Would be careful with Sheer Force since that could easily be the sort of thing that turns the mon into an offensive threat. Pressure and Water Veil both feel great.
  2. TauNeutrino

    CAP 32 - Part 5 - Primary Ability Poll 2

    Magic Guard Pixilate Levitate
  3. TauNeutrino

    CAP 32 - Part 4 - Defining Moves Part 1

    Magic Bounce also denies Parting Shot, and Hatterene is quite decent in the current metagame. Not that any of these things are huge hits to its consistency - Gholdengo gets destroyed by Fire STAB, and Hatterene isn't the best at coming into neutral special attacks - but it might somewhat affect...
  4. TauNeutrino

    CAP 32 - Part 4 - Defining Moves Part 1

    Although I like how CAP32's STAB moves threaten the pokemon that would otherwise be happy to come in on a predicted Volt Switch, I can't help but feel like Fire+Fairy supports Volt Switch moreso than the other way around. There's nothing inherently wrong with this; if coming in and Volt...
  5. TauNeutrino

    CAP 32 - Part 3 - Role Poll

    Defensive Pivot Offensive Hazard Setter Offensive Pivot
  6. TauNeutrino

    CAP 32 - Part 1 - Concept Poll 1

    Schrodinger's CAP Bang Average Trap Card Speed Demon
  7. TauNeutrino

    Metagame Revelationmons

    On simulator at least flying type flying press squares the type effectiveness chart. I expect this to be wholly useless information but you never know. (Not able to test on cart; supposedly normalize flying press is 1/4x against rock and steel, but no idea if doubled up flying type works the...
  8. TauNeutrino

    CAP 31 - Art Poll 4

    Yilx
  9. TauNeutrino

    CAP 31 - Part 6 - Defining Moves

    Some thoughts regarding utility and coverage moves: In general, we have lots of room to give CAP 31 strong utility moves, since we haven't used a ton of our power budget yet and the nature of being mono-Ground with Diamond Storm means we'll usually have another two slots free to do whatever...
  10. TauNeutrino

    AAA Almost Any Ability

    Has anyone looked at Victini? With a CB Stakeout set it OHKOs Chansey after rocks with V-Create (No, not the fluffy one. It OHKOes STANDARD Chansey after rocks and does the same to hippo) and Firium Z combined with Sunny Day allows it to boost to +1 speed and gain a disgustingly powerful...
  11. TauNeutrino

    Linked

    Note that Bolt strike + FF Tini is almost strictly better than FB + FF, as it outdamages even V-Turn.
  12. TauNeutrino

    Cross Evolution (now with Viability Rankings!)

    Oh, it does? Phew. Do marowak cross-evolvers gain thick club?
  13. TauNeutrino

    Cross Evolution (now with Viability Rankings!)

    I can see dragon move/mach punch/shadow sneak/SD or DD/dragon move/CC/shadow claw working quite well on Gallade dragonair. What's really scary though is Ninjask cubone. With a thick club... That thing could rip apart teams after ome swords dance.
  14. TauNeutrino

    Super-Effectivemons

    It gets power-up punch in standard...
  15. TauNeutrino

    Super-Effectivemons

    I want an ubers version... Nevermind synthesis Pridon run for yer life.
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