Recent content by Team Skull Sucks

  1. Team Skull Sucks

    SM Ubers Ultra Sun Hyper Offense

    Nice team. Like Minority said Dusk Mane would make the team more terrifying but Ultra Necro is good too as it makes the team less weak to Ho-Oh and Pogre. Well I’m gonna build around Dusk Mane in a similar team structure like yours. Any advice?
  2. Team Skull Sucks

    Project Break This Team (Round 14 - Read Post #212)

    Ho-Oh @ Life Orb Ability: Regenerator EVs: 248 HP / 252 Atk / 8 Spe Adamant Nature - Brave Bird - Sacred Fire - Recover - Thunder Wave Gothitelle @ Leftovers Ability: Shadow Tag EVs: 252 HP / 4 Def / 252 SpD Calm Nature IVs: 0 Atk - Calm Mind - Psyshock - Rest - Taunt Nice to see strong...
  3. Team Skull Sucks

    Project Break This Team (Round 14 - Read Post #212)

    All cores are great. But I have to go with core 1.
  4. Team Skull Sucks

    Project SM Ubers Teambuilding Competition (Round #10: Free Round)

    yaccident, post: 7500034, member: 406826"] Palkia @ Psychium Z Ability: Pressure EVs: 4 HP / 252 SpA / 252 Spe Modest Nature - Hydro Pump - Spacial Rend - Heal Block - Fire Blast Xerneas @ Power Herb Ability: Fairy Aura EVs: 72 HP / 252 SpA / 100 SpD / 84 Spe Modest Nature - Geomancy -...
  5. Team Skull Sucks

    Project SM Ubers Teambuilding Competition (Round #10: Free Round)

    Darkrai + Arceus-Ground Gravity support Howdy niggas, I’m here to bring back Darkrai through this team, well I’m gonna try at least. As you all know the Dark Void nerf has destroyed Darkrai’s specialty. So this is why I came up with a concept to artificially restore Darkrai back to the way it...
  6. Team Skull Sucks

    Project SM Ubers Teambuilding Competition (Round #10: Free Round)

    Mixed Rayquaza Toxic Spikes Rayquaza along with Toxic Spikes exerts immense pressure to defensive teams. Cloyster sets T Spikes, remove hazards for the team and beats Deoxys-S and Excadrill in a lead battle. PDon sets Stealth Rocks and checks Fairies like Xerneas plus Steels and Rock types...
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