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Well, guess what? Even on Linux, I can't build the server because of, you guessed it,
$> make
make -f nbproject/Makefile-Debug.mk SUBPROJECTS= .build-conf
make[1]: Entering directory `/home/techokami/cvs/shoddy/ShoddyBattle2'
make -f nbproject/Makefile-Debug.mk...
That's good to know! :)
Currently my Linux install is SOL due to IDE controller issues (my desktop computer can't read both drives, so all I have right now is Windows Vista with Fedora 8 inaccessible), and even then with the hotter temps I really don't use my desktop PC much because it overheats...
I actually had grabbed the Shoddy 2 code as well. Strangely, the team file format has changed? This is what I get when I try to load my team from Shoddy 1:
org.apache.xerces.impl.io.MalformedByteSequenceException: Invalid byte 1 of 1-byte UTF-8 sequence.
at...
It's proving to be a bit tricky! For the record I'm using NetBeans 6.5.1 with JDK 1.6.0_13.
So when I tried to load the client, it was asking for a JAR not on the CVS repo: PokemonSprites.JAR
After rummaging around the WebStart files I grabbed it off the website and loaded it... but now it...
Huh, never noticed that it was misspelled in the official games, too. My bad!
Fine. I'll just have to fiddle around for a good playlist in winamp.
Aside from the fact that the battle pace, as I said earlier in the thread, is too fast, I can't see how this is a problem.
Lemme rephrase what I...
What features would you like to see in Shoddy Battle 2?
1) Some spellchecking. Iron Defense raised defence...?
2) Better Pokemon images. They seem kind of cut off on the sides. Peter O. has all the Platinum sprites dumped in a consistent format, use those!
3) Music. By music, I mean some...