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is there a way to make it so life orb only roles with fire blast and calm mind or no because i think knock off and thunder wave just do not work with it since that's a more defensive set
is this set having a life orb an oversite or intended because i don't see why it's here, i'm fine with life orb clef but this moveset does not work with it
i think sweeper wyrdeer might be a decent thing to at least tryout with agility, calm mind, tera blast and stored power or psychic if you don't think stored power would be good for a mon like this, i think having high HP and intimidate would give it a decent opportunity to setup on a lot of mons
give dragapult the option to roll thunder wave over will o wisp on the support set, i don't see any downside to including as an option as outside of prankster it'd be the fastest thunder wave user, it has slightly higher accuracy than will o and since it has a really high speed tier could really...
shell smash smeargle is really bad, even at +2 you're still incredibly weak and almost always need tera to kill something (sometimes tera isn't even enough) and despite being high level and having spore i still find it incredibly hard to even get a shell smash off as it still dies to pretty much...
is it possible to make it so toxic and mortal spin can't generate on the same set? i feel like 2 slots on moves that inflict 100% poison isn't ideal even if mortal spin does remove hazards, i'm not saying to remove either move but if you can make it so they can't generate together
i think tera steel okidogi would be really good, get a ton of new resists making it easier to setup bulk ups in front of a lot more things and it would still get rid of your quad weakness to psychic