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If switching out is such a problem for "Entrainment Train" then why not use Entrainment twice? The first one for giving your ability to the opponent, and then the second one to give it on the switch in. Then, on the next turn, use a switch-blocking move. Or, just use a switch-blocking move on...
While that is true, it is the same with almost any supporting move. Also, sorry if I wasn't clear enough about the Heavy Metal thing. If you have Heavy Metal, it won't be that bad because not many Pokemon have Low Kick or Grass Knot. However, once you give it to your opponent, you can then use...
But what about Normalize? It is only terrible if you plan to have an offensively centered Pokemon have it. Also, what about Heavy Metal? It can be useful if you have Heavy Crash or Heat Slam, but most Pokemon don't usually have those moves. And your argument about the opponent switching out is...
While I understand what you are saying, I feel that this concept is different enough from Kankuro195's "Ability Neutralizer" Concept. His concept relies on neutralizing the opponents ability, not necessarily giving it a bad one. Several moves exist that change the opponent's ability to a...
Name: Entrainment Train
General Description: This Pokemon uses Entrainment to give it's hindering ability to an unsuspecting opponent, without being hindered by the ability too much.
Justification:When thinking of the move Entrainment, most people think of Truant Durant. However, the one...
Are CAP Concepts that revolve around mega evolution still banned?
When I looked it up, I found one post that said they were banned. However, it was made over a year ago, before ΩRαS.