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Recent content by theAstrogoth

  1. theAstrogoth

    Research Legends: Z-A Mechanics Research

    This doesn't hold true for the multistrike moves added by the DLC that I've tested so far — the rule seems to be that only 5-hit moves receive an extra hit when used as Plus moves, but only if they're not simultaneous (like Icicle Spear).
  2. theAstrogoth

    Research Legends: Z-A Mechanics Research

    Many people were probably already aware of this, but I couldn't find a post about it, so I'm putting it here for reference: Multihit moves (other than Water Shuriken) get an extra hit when used as a Plus move, while still getting the 1.2x or 1.3x bonus to damage. This brings Bullet Seed, Pin...
  3. theAstrogoth

    Research Legends: Z-A Mechanics Research

    I've collected a few data points to try to figure out how the red and blue items work in in online battles. Since I only have a few observed damage values, this isn't definitive proof, but what I've seen so far is consistent with a 2x boost to the affected stats. I'm working on a ZA fork of the...
  4. theAstrogoth

    Research Legends: Z-A Mechanics Research

    Very nice, thanks for running these tests! For online battles, is it already known how the red (attack) and blue (defense) items influence damage calcs? If I had to guess, I would guess that they provide direct 50% boosts similar to the red/blue cheers in Tera Raids, but that's pure speculation...
  5. theAstrogoth

    Pokémon Day 7* Tera Raids (Paldea Starters and Pseudos)

    The side effects from Glaive Rush carry over between players, so if one player draws Glaive Rush and the next player outspeeds, they can take advantage of the double damage and perfect accuracy Bax seems to reliably use Glaive Rush against neutral matchups, even when other moves are nearly as...
  6. theAstrogoth

    7-star Tera Normal Porygon2 raid event (June 5-15)

    Something about the symbolic stand-in for the new console using Discharge and having a slow Trick Room build is really funny to me. :totodiLUL:
  7. theAstrogoth

    Pokémon Day 7* Tera Raids (Paldea Starters and Pseudos)

    Love Smeargle with Burning Bulwark—one of my favorite raid supports! Wide Guard is potentially a useful option for support for this event depending on what everyone else brings. With double STAB, Garchomp should use it almost all of the time against anything that isn't resistant or immune to...
  8. theAstrogoth

    Pokémon Day 7* Tera Raids (Paldea Starters and Pseudos)

    Oinkologne @ Sitrus Berry Level: 100 Bold Nature Ability: Lingering Aroma EVs: 252 HP / 252 Def - Chilling Water - Mud-Slap - Helping Hand - Sunny Day This is a fun support option for Skeledirge or similar attackers. Since Metagross always picks Meteor Mash against this pig, Lingering Aroma...
  9. theAstrogoth

    7-star Tera Ground Torterra raid event (Nov 15-17, 22-24)

    Kyogre can OHKO on the first turn with some support: https://theastrogoth.github.io/tera-raid-builder/#torterra It's even doable on the second turn with only 3 players: https://theastrogoth.github.io/tera-raid-builder/#torterra/cryogre_3
  10. theAstrogoth

    7-star Tera Rock Infernape raid event (Oct 4-6, 11-13)

    Since there were no curveballs this time around, group OHKO strategies are pretty straightforward. There are quite a few options: Anger Point approach, with minimally trained supports Gholdengo + 3x Perrserker, where the Perrserkers can be untrained and sashed Water Spout Kyogre, also with 3...
  11. theAstrogoth

    7-star Tera Rock Infernape raid event (Oct 4-6, 11-13)

    I'm pretty sure that burn damage is only applied at the end of each group of 4 moves performed by raiders, so if a OHKO on the first turn is possible, Infernape should go down before any supports take their burn damage. Paralysis/Freeze/Flinch would still throw things off, but low-level...
  12. theAstrogoth

    7* Raids & Other Assorted Events: Pikachu Rerun (7/12-25), Dondozo (7/26-8/8), Dragonite (8/23-9/1)

    Confusion from Hurricane and worst-case Scale Shot damage make it tough to come up with a short-ish coordinated strategy that is guaranteed to succeed, but here's one that is rather safe (with a <1e-16% chance for Maushold to faint and potentially trigger the stat clear):
  13. theAstrogoth

    Research Scarlet & Violet Battle Mechanics Research

    On cartridge, it seems that Wonder Room has an interesting interaction with Unaware. With Wonder Room active, an attacker with Unaware ignores the effect of Wonder Room (so damage for a physical attack is calculated using the target's *defense*). I believe this is different than Showdown's...
  14. theAstrogoth

    7* Raids & Other Assorted Events: Pikachu Rerun (7/12-25), Dondozo (7/26-8/8), Dragonite (8/23-9/1)

    I think Serebii might be incorrect. There is a site with datamined raid info that has different shield values for Pikachu compared to last time, and it's not too hard to see with a Contrary + Leaf Storm attacker that you're doing way more than 1% through the shield before Terastalizing.
  15. theAstrogoth

    7* Raids & Other Assorted Events: Pikachu Rerun (7/12-25), Dondozo (7/26-8/8), Dragonite (8/23-9/1)

    Thanks for doing some testing! I think that might be right -- it's a frustrating condition, and probably a bug (?) :psygrump: In case anyone hasn't already seen, 7-star Pikachu is a little different this time around. It has the typical 20/30/70% shield modifiers this time instead of 1/70/120%...
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